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Aisriyth gro-Azhiyvan
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Aisriyth gro-Azhiyvan
Lord
Rank 50
Champion Rank 359 (75,519 / 258,754 XP)
- Magicka: 37409
- Health: 11890
- Stamina: 11866
On this page you can view the Item Sets of the selected category for Aisriyth gro-Azhiyvan.
Back to the overview
Sets
Ebonheart Pact - Shadowfen
0 / 66 (0%)
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Hatchling's Shell
0 / 22 (0%)-
Helm of the Hatchling's Shell
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Necklace of the Hatchling's Shell
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Cuirass of the Hatchling's Shell
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Pauldron of the Hatchling's Shell
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Axe of the Hatchling's Shell
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Mace of the Hatchling's Shell
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Sword of the Hatchling's Shell
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Dagger of the Hatchling's Shell
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Battle Axe of the Hatchling's Shell
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Maul of the Hatchling's Shell
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Greatsword of the Hatchling's Shell
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Bow of the Hatchling's Shell
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Inferno Staff of the Hatchling's Shell
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Ice Staff of the Hatchling's Shell
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Lightning Staff of the Hatchling's Shell
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Restoration Staff of the Hatchling's Shell
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Shield of the Hatchling's Shell
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Girdle of the Hatchling's Shell
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Greaves of the Hatchling's Shell
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Sabatons of the Hatchling's Shell
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Ring of the Hatchling's Shell
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Gauntlets of the Hatchling's Shell
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Robes of the Hist
0 / 22 (0%)-
Hat of Hist Sap
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Necklace of Hist Sap
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Robe of Hist Sap
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Epaulets of Hist Sap
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Axe of Hist Sap
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Mace of Hist Sap
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Sword of Hist Sap
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Dagger of Hist Sap
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Battle Axe of Hist Sap
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Maul of Hist Sap
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Greatsword of Hist Sap
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Bow of Hist Sap
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Inferno Staff of Hist Sap
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Ice Staff of Hist Sap
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Lightning Staff of Hist Sap
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Restoration Staff of Hist Sap
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Shield of Hist Sap
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Sash of Hist Sap
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Breeches of Hist Sap
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Shoes of Hist Sap
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Ring of Hist Sap
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Gloves of Hist Sap
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Swamp Raider
0 / 22 (0%)-
Swamp Raider's Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-