Community Screenshots
- Home
- ›
- Characters
- ›
- Bama Crafter
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Graven Deep
Bama Crafter
Bama Crafter
Master HistorianRank 50
Champion Rank 998 (102,759 / 264,247 XP)
- Magicka: 24368
- Health: 16560
- Stamina: 17630
On this page you can view the Item Sets of the selected category for Bama Crafter.
Back to the overview Sets
DLC Dungeons - Graven Deep
0 / 72 (0%)
-
Euphotic Gatekeeper
0 / 6 (0%)-
Euphotic Gatekeeper Visage
Head - Heavy
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
Euphotic Gatekeeper Mask
Head - Medium
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
Euphotic Gatekeeper Guise
Head - Light
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
Euphotic Gatekeeper Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
Euphotic Gatekeeper Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
Euphotic Gatekeeper Epaulets
Shoulders - Light
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 6992 Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Grave Inevitability
0 / 22 (0%)-
Hat of Grave Inevitability
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Amulet of Grave Inevitability
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Robe of Grave Inevitability
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Epaulets of Grave Inevitability
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Axe of Grave Inevitability
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Mace of Grave Inevitability
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Sword of Grave Inevitability
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Dagger of Grave Inevitability
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Battle Axe of Grave Inevitability
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Maul of Grave Inevitability
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Greatsword of Grave Inevitability
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Bow of Grave Inevitability
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Inferno Staff of Grave Inevitability
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Ice Staff of Grave Inevitability
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Lightning Staff of Grave Inevitability
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Restoration Staff of Grave Inevitability
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Shield of Grave Inevitability
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Sash of Grave Inevitability
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Breeches of Grave Inevitability
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Shoes of Grave Inevitability
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Ring of Grave Inevitability
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
Gloves of Grave Inevitability
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
-
-
Pangrit Denmother
0 / 22 (0%)-
Pangrit Denmother's Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
Pangrit Denmother's Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1401 Armor
- (4 items) Adds 121 Health Recovery
- (5 items) When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
-
-
Phylactery's Grasp
0 / 22 (0%)-
Helmet of Phylactery's Grasp
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Amulet of Phylactery's Grasp
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Jack of Phylactery's Grasp
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Arm Cops of Phylactery's Grasp
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Axe of Phylactery's Grasp
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Mace of Phylactery's Grasp
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Sword of Phylactery's Grasp
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Dagger of Phylactery's Grasp
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of Phylactery's Grasp
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Maul of Phylactery's Grasp
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Greatsword of Phylactery's Grasp
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Bow of Phylactery's Grasp
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of Phylactery's Grasp
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of Phylactery's Grasp
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of Phylactery's Grasp
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of Phylactery's Grasp
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Shield of Phylactery's Grasp
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Belt of Phylactery's Grasp
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Guards of Phylactery's Grasp
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Boots of Phylactery's Grasp
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Ring of Phylactery's Grasp
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Bracers of Phylactery's Grasp
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 9285 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 541 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-