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Barely Bearable Richard
Barely Bearable Richard
Rank 50
Champion Rank 1517 (348,380 / 383,984 XP)
- Magicka: 15812
- Health: 17486
- Stamina: 15552
On this page you can view the Item Sets of the selected category for Barely Bearable Richard.
Back to the overview Sets
Arenas - Maelstrom Arena
0 / 166 (0%)
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Cruel Flurry
0 / 4 (0%)-
The Maelstrom's Axe
Axe - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1592 Weapon and Spell Damage.
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The Maelstrom's Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1592 Weapon and Spell Damage.
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The Maelstrom's Mace
Mace - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1592 Weapon and Spell Damage.
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The Maelstrom's Sword
Sword - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1592 Weapon and Spell Damage.
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Crushing Wall
0 / 3 (0%)-
The Maelstrom's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
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The Maelstrom's Ice Staff
Frost Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
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The Maelstrom's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
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Elemental Succession
0 / 22 (0%)-
Hat of Succession
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Necklace of Succession
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Robe of Succession
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Epaulets of Succession
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Axe of Succession
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Mace of Succession
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Sword of Succession
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Dagger of Succession
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Battle Axe of Succession
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Maul of Succession
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Greatsword of Succession
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Bow of Succession
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Inferno Staff of Succession
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Ice Staff of Succession
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Lightning Staff of Succession
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Restoration Staff of Succession
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Shield of Succession
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Sash of Succession
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Breeches of Succession
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Shoes of Succession
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Signet of Succession
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Gloves of Succession
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
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Glorious Defender
0 / 22 (0%)-
Helm of Glory
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Necklace of Glory
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Cuirass of Glory
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Pauldron of Glory
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Axe of Glory
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Mace of Glory
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Sword of Glory
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Dagger of Glory
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Battle Axe of Glory
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Maul of Glory
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Greatsword of Glory
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Bow of Glory
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Inferno Staff of Glory
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Ice Staff of Glory
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Lightning Staff of Glory
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Restoration Staff of Glory
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Shield of Glory
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Girdle of Glory
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Greaves of Glory
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Sabatons of Glory
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Ring of Glory
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Gauntlets of Glory
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
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Hunt Leader
0 / 22 (0%)-
Helmet of the Hunt
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Collar of the Hunt
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Jack of the Hunt
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Arm Cops of the Hunt
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Axe of the Hunt
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Mace of the Hunt
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Sword of the Hunt
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Dagger of the Hunt
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Battle Axe of the Hunt
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Maul of the Hunt
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Greatsword of the Hunt
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Bow of the Hunt
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Inferno Staff of the Hunt
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Ice Staff of the Hunt
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Lightning Staff of the Hunt
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Restoration Staff of the Hunt
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Shield of the Hunt
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Belt of the Hunt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Guards of the Hunt
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Boots of the Hunt
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Ring of the Hunt
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Bracers of the Hunt
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
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Merciless Charge
0 / 3 (0%)-
The Maelstrom's Battle Axe
Axe - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
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The Maelstrom's Maul
Mace - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
-
The Maelstrom's Greatsword
Sword - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
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Para Bellum
0 / 22 (0%)-
Para Bellum Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Choker
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
-
Para Bellum Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Band
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Para Bellum Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
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Perfected Cruel Flurry
0 / 4 (0%)-
The Maelstrom's Perfected Axe
Axe - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1631 Weapon and Spell Damage.
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The Maelstrom's Perfected Mace
Mace - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1631 Weapon and Spell Damage.
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The Maelstrom's Perfected Sword
Sword - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1631 Weapon and Spell Damage.
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The Maelstrom's Perfected Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1631 Weapon and Spell Damage.
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Perfected Crushing Wall
0 / 3 (0%)-
The Maelstrom's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
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The Maelstrom's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
-
The Maelstrom's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
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Perfected Merciless Charge
0 / 3 (0%)-
The Maelstrom's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
-
The Maelstrom's Perfected Maul
Mace - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
-
The Maelstrom's Perfected Greatsword
Sword - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
-
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Perfected Precise Regeneration
0 / 1 (0%)-
The Maelstrom's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) When your Regeneration critically strikes, you restore 538 Magicka. This effect cannot occur from simultaneous critical strikes.
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Perfected Rampaging Slash
0 / 5 (0%)-
The Maelstrom's Perfected Axe
Axe - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
-
The Maelstrom's Perfected Mace
Mace - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
-
The Maelstrom's Perfected Sword
Sword - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
-
The Maelstrom's Perfected Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
-
The Maelstrom's Perfected Shield
Shield - Off Hand
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
-
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Perfected Thunderous Volley
0 / 1 (0%)-
The Maelstrom's Perfected Bow
Bow - Two-Handed
- (2 items) Increases the damage Volley deals by 415 each tick. This bonus increases by 185 every time Volley ticks, up to a maximum of 8 times.
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Permafrost
0 / 22 (0%)-
Helm of Permafrost
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Pendant of Permafrost
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Cuirass of Permafrost
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Pauldron of Permafrost
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Axe of Permafrost
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Mace of Permafrost
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
-
Sword of Permafrost
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Dagger of Permafrost
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Battle Axe of Permafrost
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Maul of Permafrost
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Greatsword of Permafrost
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
-
Bow of Permafrost
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Inferno Staff of Permafrost
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Ice Staff of Permafrost
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
-
Lightning Staff of Permafrost
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
-
Restoration Staff of Permafrost
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Shield of Permafrost
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Girdle of Permafrost
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Greaves of Permafrost
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Sabatons of Permafrost
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Band of Permafrost
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Gauntlets of Permafrost
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
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Precise Regeneration
0 / 1 (0%)-
The Maelstrom's Restoration Staff
Healing Staff - Two-Handed
- (2 items) When your Regeneration critically strikes, you restore 525 Magicka. This effect cannot occur from simultaneous critical strikes.
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Rampaging Slash
0 / 5 (0%)-
The Maelstrom's Mace
Mace - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
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The Maelstrom's Sword
Sword - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
-
The Maelstrom's Axe
Axe - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
-
The Maelstrom's Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
-
The Maelstrom's Shield
Shield - Off Hand
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
-
-
Thunderous Volley
0 / 1 (0%)-
The Maelstrom's Bow
Bow - Two-Handed
- (2 items) Increases the damage Volley deals by 405 each tick. This bonus increases by 180 every time Volley ticks, up to a maximum of 8 times.
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Winterborn
0 / 22 (0%)-
Winterborn Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Pendant
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Winterborn Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Winterborn Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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