Community Screenshots
- Home
- ›
- Characters
- ›
- Benalz
- ›
- Statistics / Information
- ›
- Sets
- ›
- Gold Road
- ›
- West Weald
Benalz
- Magicka: 14387
- Health: 31144
- Stamina: 17698
On this page you can view the Item Sets of the selected category for Benalz.
Back to the overview Sets
Gold Road - West Weald
0 / 66 (0%)
-
Ayleid Refuge
0 / 22 (0%)-
Ayleid Refuge Helm
Head - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Amulet
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Cuirass
Chest - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Pauldrons
Shoulders - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Girdle
Waist - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Greaves
Legs - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Sabatons
Feet - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Ring
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Gauntlets
Hands - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
-
Macabre Vintage
0 / 22 (0%)-
Macabre Vintage Helmet
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Amulet
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Jack
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Arm Cops
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Guards
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Boots
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bracers
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
-
Symmetry of the Weald
0 / 22 (0%)-
Hat of the Weald
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Amulet of the Weald
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Robe of the Weald
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Epaulets of the Weald
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Axe of the Weald
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Mace of the Weald
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sword of the Weald
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Dagger of the Weald
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Battle Axe of the Weald
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Maul of the Weald
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Greatsword of the Weald
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Bow of the Weald
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Inferno Staff of the Weald
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Ice Staff of the Weald
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Lightning Staff of the Weald
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Restoration Staff of the Weald
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shield of the Weald
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sash of the Weald
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Breeches of the Weald
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shoes of the Weald
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Ring of the Weald
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Gloves of the Weald
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-