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Betty van Beam
Betty van Beam
Lady of MisruleRank 50
Champion Rank 2371 (232,387 / 871,515 XP)
- Magicka: 17608
- Health: 25201
- Stamina: 18374
On this page you can view the Item Sets of the selected category for Betty van Beam.
Back to the overview Sets
DLC Dungeons - Shipwright's Regret
40 / 72 (55%)
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Nazaray
3 / 6 (50%)-
Nazaray Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Nazaray Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Nazaray Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Nazaray Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Nazaray Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Nazaray Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
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Spriggan's Vigor
11 / 22 (50%)-
Helmet of Spriggan's Vigor
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Amulet of Spriggan's Vigor
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Jack of Spriggan's Vigor
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Arm Cops of Spriggan's Vigor
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Axe of Spriggan's Vigor
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Mace of Spriggan's Vigor
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Sword of Spriggan's Vigor
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Dagger of Spriggan's Vigor
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Battle Axe of Spriggan's Vigor
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Maul of Spriggan's Vigor
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Greatsword of Spriggan's Vigor
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Bow of Spriggan's Vigor
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Inferno Staff of Spriggan's Vigor
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Ice Staff of Spriggan's Vigor
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Lightning Staff of Spriggan's Vigor
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Restoration Staff of Spriggan's Vigor
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Shield of Spriggan's Vigor
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Belt of Spriggan's Vigor
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Guards of Spriggan's Vigor
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Boots of Spriggan's Vigor
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Ring of Spriggan's Vigor
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Bracers of Spriggan's Vigor
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
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Storm-Cursed's Revenge
14 / 22 (63%)-
Storm-Cursed Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Storm-Cursed Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
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Turning Tide
12 / 22 (54%)-
Helm of the Turning Tide
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Amulet of the Turning Tide
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Cuirass of the Turning Tide
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Pauldrons of the Turning Tide
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Axe of the Turning Tide
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Mace of the Turning Tide
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Sword of the Turning Tide
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Dagger of the Turning Tide
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Battle Axe of the Turning Tide
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Maul of the Turning Tide
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Greatsword of the Turning Tide
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Bow of the Turning Tide
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Inferno Staff of the Turning Tide
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Ice Staff of the Turning Tide
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Lightning Staff of the Turning Tide
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Restoration Staff of the Turning Tide
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Shield of the Turning Tide
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Girdle of the Turning Tide
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Greaves of the Turning Tide
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Sabatons of the Turning Tide
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Ring of the Turning Tide
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Gauntlets of the Turning Tide
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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