Community Screenshots
- Home
- ›
- Characters
- ›
- Cat-Mujahideen
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Frostvault
Cat-Mujahideen
- Magicka: 14166
- Health: 15686
- Stamina: 22004
On this page you can view the Item Sets of the selected category for Cat-Mujahideen.
Back to the overview Sets
DLC Dungeons - Frostvault
0 / 72 (0%)
-
Icy Conjurer
0 / 22 (0%)-
Icy Conjurer's Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Icy Conjurer's Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 19530 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Mighty Glacier
0 / 22 (0%)-
Mighty Glacier's Helm
Head - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Cuirass
Chest - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Pauldron
Shoulders - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Girdle
Waist - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Greaves
Legs - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Sabatons
Feet - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
Mighty Glacier's Gauntlets
Hands - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
-
-
Stonekeeper
0 / 6 (0%)-
Stonekeeper Visage
Head - Heavy
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
Stonekeeper Guise
Head - Light
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
Stonekeeper Mask
Head - Medium
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
Stonekeeper Pauldrons
Shoulders - Heavy
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
Stonekeeper Epaulets
Shoulders - Light
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
Stonekeeper Arm Cops
Shoulders - Medium
- (1 item) Adds 582 Maximum Health
- (2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2632. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
-
-
Tzogvin's Warband
0 / 22 (0%)-
Tzogvin's Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-
Tzogvin's Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
-