Community Screenshots
- Home
- ›
- Characters
- ›
- Coraçãozinho de Satã
- ›
- Statistics / Information
- ›
- Sets
- ›
- Trials
- ›
- Dreadsail Reef
Coraçãozinho de Satã
Coraçãozinho de Satã
The Flawless ConquerorRank 50
Champion Rank 2136 (168,717 / 790,190 XP)
- Magicka: 14810
- Health: 19787
- Stamina: 27016
On this page you can view the Item Sets of the selected category for Coraçãozinho de Satã.
Back to the overview Sets
Trials - Dreadsail Reef
82 / 176 (46%)
-
Coral Riptide
11 / 22 (50%)-
Coral Riptide Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Coral Riptide Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
-
Pearlescent Ward
11 / 22 (50%)-
Pearlescent Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Amulet
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Pauldrons
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Pearlescent Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 170 based on the number of group members that are alive. Current 170 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
-
Perfected Coral Riptide
9 / 22 (40%)-
Perfected Coral Riptide Helmet
Head - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Amulet
Neck
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Jack
Chest - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Arm Cops
Shoulders - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Belt
Waist - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Guards
Legs - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Boots
Feet - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Ring
Ring
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
Perfected Coral Riptide Bracers
Hands - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
-
-
Perfected Pearlescent Ward
9 / 22 (40%)-
Perfected Pearlescent Helm
Head - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Amulet
Neck
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Cuirass
Chest - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Pauldrons
Shoulders - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Axe
Axe - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Mace
Mace - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Sword
Sword - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Dagger
Dagger - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Battle Axe
Axe - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Maul
Mace - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Greatsword
Sword - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Bow
Bow - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Shield
Shield - Off Hand
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Girdle
Waist - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Greaves
Legs - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Sabatons
Feet - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Ring
Ring
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
Perfected Pearlescent Gauntlets
Hands - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 174 based on the number of group members that are alive. Current 174 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
-
-
Perfected Pillager's Profit
9 / 22 (40%)-
Perfected Pillager's Hat
Head - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Amulet
Neck
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Robe
Chest - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Sash
Waist - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Band
Ring
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Perfected Pillager's Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
-
Perfected Whorl of the Depths
8 / 22 (36%)-
Perfected Hat of the Depths
Head - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Amulet of the Depths
Neck
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Robe of the Depths
Chest - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Epaulets of the Depths
Shoulders - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Axe of the Depths
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Mace of the Depths
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Sword of the Depths
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Dagger of the Depths
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Battle Axe of the Depths
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Maul of the Depths
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Greatsword of the Depths
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Bow of the Depths
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Inferno Staff of the Depths
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Ice Staff of the Depths
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Lightning Staff of the Depths
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Restoration Staff of the Depths
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Shield of the Depths
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Sash of the Depths
Waist - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Breeches of the Depths
Legs - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Shoes of the Depths
Feet - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Ring of the Depths
Ring
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Perfected Gloves of the Depths
Hands - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Pillager's Profit
12 / 22 (54%)-
Pillager's Hat
Head - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Amulet
Neck
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Robe
Chest - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Sash
Waist - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Band
Ring
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
Pillager's Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
-
-
Whorl of the Depths
13 / 22 (59%)-
Hat of the Depths
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Amulet of the Depths
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Robe of the Depths
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Epaulets of the Depths
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Axe of the Depths
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Mace of the Depths
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sword of the Depths
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Dagger of the Depths
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of the Depths
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Maul of the Depths
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Greatsword of the Depths
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Bow of the Depths
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of the Depths
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of the Depths
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of the Depths
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of the Depths
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shield of the Depths
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sash of the Depths
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Breeches of the Depths
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shoes of the Depths
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ring of the Depths
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-
Gloves of the Depths
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 6304 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 4515 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
-