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- Fungal Grotto
Eats-Bass-Strings
Eats-Bass-Strings
ExecutionerRank 50
Champion Rank 120 (58,713 / 61,685 XP)
- Magicka: 14465
- Health: 18381
- Stamina: 27685
On this page you can view the Item Sets of the selected category for Eats-Bass-Strings.
Back to the overview Sets
Dungeons - Fungal Grotto
10 / 63 (15%)
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Dreugh King Slayer
3 / 22 (13%)-
Helm Of The Dreugh King Slayer
Head - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Necklace Of The Dreugh King Slayer
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Cuirass Of The Dreugh King Slayer
Chest - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Pauldron Of The Dreugh King Slayer
Shoulders - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Axe Of The Dreugh King Slayer
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Mace Of The Dreugh King Slayer
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Sword Of The Dreugh King Slayer
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Dagger Of The Dreugh King Slayer
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Battle Axe Of The Dreugh King Slayer
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Maul Of The Dreugh King Slayer
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Greatsword Of The Dreugh King Slayer
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Bow Of The Dreugh King Slayer
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Inferno Staff Of The Dreugh King Slayer
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Ice Staff Of The Dreugh King Slayer
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Lightning Staff Of The Dreugh King Slayer
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Restoration Staff Of The Dreugh King Slayer
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Shield of the Dreugh King Slayer
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Girdle Of The Dreugh King Slayer
Waist - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Greaves Of The Dreugh King Slayer
Legs - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Sabatons Of The Dreugh King Slayer
Feet - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Ring Of The Dreugh King Slayer
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Gauntlets Of The Dreugh King Slayer
Hands - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
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Kra'gh
2 / 6 (33%)-
Kra'gh Visage
Head - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Kra'gh Guise
Head - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Kra'gh Mask
Head - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Kra'gh Pauldrons
Shoulders - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Kra'gh Epaulets
Shoulders - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Kra'gh Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala
0 / 6 (0%)-
Spawn of Mephala Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala Mask
Head - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala Guise
Head - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spawn of Mephala Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
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Spider Cultist Cowl
2 / 12 (16%)-
Spider Cultist's Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Spider Cultist's Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
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Viper's Sting
3 / 17 (17%)-
Helmet Of The Viper
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Necklace Of The Viper
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Jack Of The Viper
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Arm Cops Of The Viper
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Axe Of The Viper
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Mace Of The Viper
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Sword Of The Viper
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Dagger Of The Viper
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Battle Axe Of The Viper
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Maul Of The Viper
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Greatsword Of The Viper
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Shield Of The Viper
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Belt Of The Viper
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Guards Of The Viper
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Boots Of The Viper
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Ring Of The Viper
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Bracers Of The Viper
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-