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- Volenfell
Eleariam
- Magicka: 14683
- Health: 17359
- Stamina: 19538
On this page you can view the Item Sets of the selected category for Eleariam.
Back to the overview Sets
Dungeons - Volenfell
36 / 72 (50%)
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Crusader
8 / 22 (36%)-
Helmet of the Crusader
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Necklace of the Crusader
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Jack of the Crusader
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Arm Cops of the Crusader
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Axe of the Crusader
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Mace of the Crusader
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Sword of the Crusader
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Dagger of the Crusader
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Battle Axe of the Crusader
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Maul of the Crusader
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Greatsword of the Crusader
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Bow of the Crusader
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Inferno Staff of the Crusader
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Ice Staff of the Crusader
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Lightning Staff of the Crusader
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Restoration Staff of the Crusader
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Shield of the Crusader
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Belt of the Crusader
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Guards of the Crusader
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Boots of the Crusader
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Ring of the Crusader
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Bracers of the Crusader
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 7066 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
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Duneripper's Scales
11 / 22 (50%)-
Duneripper Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Duneripper Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5001.
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Treasure Hunter
11 / 22 (50%)-
Treasure Hunter's Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
-
Treasure Hunter's Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Treasure Hunter's Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
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Tremorscale
6 / 6 (100%)-
Tremorscale Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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Tremorscale Guise
Head - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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Tremorscale Mask
Head - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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Tremorscale Pauldrons
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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Tremorscale Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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Tremorscale Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6582 Physical Damage to all enemies within 4 meters and reducing their Armor by 1713 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
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