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Elearium
EleariumMain
GodslayerRank 50
Champion Rank 2641 (678,338 / 964,952 XP)
- Magicka: 33548
- Health: 23818
- Stamina: 14331
On this page you can view the Item Sets of the selected category for Elearium.
Back to the overview Sets
DLC Dungeons - The Dread Cellar
63 / 72 (87%)
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Crimson Oath's Rive
16 / 22 (72%)-
Helm of the Crimson Oath
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Amulet of the Crimson Oath
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Cuirass of the Crimson Oath
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Pauldrons of the Crimson Oath
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Axe of the Crimson Oath
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Mace of the Crimson Oath
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Sword of the Crimson Oath
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Dagger of the Crimson Oath
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Battle Axe of the Crimson Oath
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Maul of the Crimson Oath
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Greatsword of the Crimson Oath
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Bow of the Crimson Oath
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Inferno Staff of the Crimson Oath
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Ice Staff of the Crimson Oath
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Lightning Staff of the Crimson Oath
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Restoration Staff of the Crimson Oath
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Shield of the Crimson Oath
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Girdle of the Crimson Oath
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Greaves of the Crimson Oath
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Sabatons of the Crimson Oath
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Ring of the Crimson Oath
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Gauntlets of the Crimson Oath
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
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Magma Incarnate
6 / 6 (100%)-
Magma Incarnate Visage
Head - Heavy
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Magma Incarnate Mask
Head - Medium
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Magma Incarnate Guise
Head - Light
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Magma Incarnate Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Magma Incarnate Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Magma Incarnate Epaulets
Shoulders - Light
- (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
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Rush of Agony
21 / 22 (95%)-
Helmet of Rushing Agony
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Amulet of Rushing Agony
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Jack of Rushing Agony
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Arm Cops of Rushing Agony
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Axe of Rushing Agony
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Mace of Rushing Agony
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Sword of Rushing Agony
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Dagger of Rushing Agony
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Battle Axe of Rushing Agony
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Maul of Rushing Agony
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Greatsword of Rushing Agony
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Bow of Rushing Agony
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Inferno Staff of Rushing Agony
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Ice Staff of Rushing Agony
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Lightning Staff of Rushing Agony
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Restoration Staff of Rushing Agony
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Shield of Rushing Agony
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Belt of Rushing Agony
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Guards of Rushing Agony
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Boots of Rushing Agony
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Ring of Rushing Agony
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Bracers of Rushing Agony
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
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Scorion's Feast
20 / 22 (90%)-
Scorion's Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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Scorion's Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
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