Community Screenshots
- Home
- ›
- Characters
- ›
- Elorim
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- White-Gold Tower
Elorim
Elorim
Welkynar LiberatorRank 50
Champion Rank 2506 (758,624 / 918,233 XP)
- Magicka: 32037
- Health: 19397
- Stamina: 13271
On this page you can view the Item Sets of the selected category for Elorim.
Back to the overview Sets
DLC Dungeons - White-Gold Tower
40 / 72 (55%)
-
Brands of Imperium
9 / 22 (40%)-
Helm of the Imperium
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Necklace of the Imperium
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Cuirass of the Imperium
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Pauldron of the Imperium
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Axe of the Imperium
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Mace of the Imperium
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Sword of the Imperium
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Dagger of the Imperium
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Battle Axe of the Imperium
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Maul of the Imperium
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Greatsword of the Imperium
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Bow of the Imperium
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Inferno Staff of the Imperium
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Ice Staff of the Imperium
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Lightning Staff of the Imperium
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Restoration Staff of the Imperium
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Shield of the Imperium
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Girdle of the Imperium
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Greaves of the Imperium
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Sabatons of the Imperium
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Ring of the Imperium
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
Gauntlets of the Imperium
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
-
-
Essence Thief
11 / 22 (50%)-
Helmet of the Essence Thief
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Necklace of the Essence Thief
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Jack of the Essence Thief
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Arm Cops of the Essence Thief
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Axe of the Essence Thief
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Mace of the Essence Thief
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Sword of the Essence Thief
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Dagger of the Essence Thief
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Battle Axe of the Essence Thief
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Maul of the Essence Thief
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Greatsword of the Essence Thief
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Bow of the Essence Thief
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Inferno Staff of the Essence Thief
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Ice Staff of the Essence Thief
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Lightning Staff of the Essence Thief
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Restoration Staff of the Essence Thief
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Shield of the Essence Thief
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Belt of the Essence Thief
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Guards of the Essence Thief
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Boots of the Essence Thief
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Ring of the Essence Thief
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
Bracers of the Essence Thief
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
-
-
Molag Kena
6 / 6 (100%)-
Molag Kena Visage
Head - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
Molag Kena Mask
Head - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
Molag Kena Guise
Head - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
Molag Kena Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
Molag Kena Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
Molag Kena Epaulets
Shoulders - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
-
-
Spell Power Cure
14 / 22 (63%)-
Spell Power Cure Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-
Spell Power Cure Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
-