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- Clockwork City
Fuldrul
- Magicka: 7958
- Health: 11794
- Stamina: 12065
On this page you can view the Item Sets of the selected category for Fuldrul.
Back to the overview Sets
DLC Zones - Clockwork City
0 / 66 (0%)
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Livewire
0 / 22 (0%)-
Livewire Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Necklace
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Pauldron
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Livewire Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
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Mad Tinkerer
0 / 22 (0%)-
Mad Tinkerer's Hat
Head - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Robe
Chest - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Epaulets
Shoulders - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Sash
Waist - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Breeches
Legs - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Shoes
Feet - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mad Tinkerer's Gloves
Hands - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 9354 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Unfathomable Darkness
0 / 22 (0%)-
Helmet of Unfathomable Darkness
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Necklace of Unfathomable Darkness
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jack of Unfathomable Darkness
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Arm Cops of Unfathomable Darkness
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Axe of Unfathomable Darkness
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Mace of Unfathomable Darkness
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Sword of Unfathomable Darkness
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Dagger of Unfathomable Darkness
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Battle Axe of Unfathomable Darkness
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Maul of Unfathomable Darkness
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Greatsword of Unfathomable Darkness
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Bow of Unfathomable Darkness
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Inferno Staff of Unfathomable Darkness
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Ice Staff of Unfathomable Darkness
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Lightning Staff of Unfathomable Darkness
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Restoration Staff of Unfathomable Darkness
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Shield of Unfathomable Darkness
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Belt of Unfathomable Darkness
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Guards of Unfathomable Darkness
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Boots of Unfathomable Darkness
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Ring of Unfathomable Darkness
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Bracers of Unfathomable Darkness
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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