Community Screenshots
- Home
- ›
- Characters
- ›
- Gary Larson
- ›
- Statistics / Information
- ›
- Sets
- ›
- Trials
- ›
- Cloudrest
Gary Larson
- Magicka: 10186
- Health: 12238
- Stamina: 32256
On this page you can view the Item Sets of the selected category for Gary Larson.
Back to the overview Sets
Trials - Cloudrest
0 / 176 (0%)
-
Aegis of Galenwe
0 / 22 (0%)-
Galenwe's Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Pauldrons
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
-
Arms of Relequen
0 / 22 (0%)-
Relequen's Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 595 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
-
Mantle of Siroria
0 / 22 (0%)-
Siroria's Hat
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Necklace
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Robe
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Epaulets
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Sash
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Breeches
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Shoes
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
Siroria's Gloves
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 57 for 5 seconds, stacking up to 10 times.
-
-
Perfected Aegis of Galenwe
0 / 22 (0%)-
Galenwe's Perfected Helm
Head - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Necklace
Neck
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Cuirass
Chest - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Pauldrons
Shoulders - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Axe
Axe - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Mace
Mace - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Sword
Sword - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Shield
Shield - Off Hand
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Girdle
Waist - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Greaves
Legs - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Sabatons
Feet - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Ring
Ring
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
Galenwe's Perfected Gauntlets
Hands - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
-
-
Perfected Arms of Relequen
0 / 22 (0%)-
Relequen's Perfected Helmet
Head - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Necklace
Neck
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Jack
Chest - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Arm Cops
Shoulders - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Belt
Waist - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Guards
Legs - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Boots
Feet - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Ring
Ring
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
Relequen's Perfected Bracers
Hands - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 323 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
-
-
Perfected Mantle of Siroria
0 / 22 (0%)-
Siroria's Perfected Hat
Head - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Necklace
Neck
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Robe
Chest - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Epaulets
Shoulders - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Axe
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Mace
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Sword
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Shield
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Sash
Waist - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Breeches
Legs - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Shoes
Feet - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Ring
Ring
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
Siroria's Perfected Gloves
Hands - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 61 for 5 seconds, stacking up to 10 times.
-
-
Perfected Vestment of Olorime
0 / 22 (0%)-
Olorime's Perfected Hat
Head - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Necklace
Neck
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Robe
Chest - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Epaulets
Shoulders - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Axe
Axe - One-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Mace
Mace - One-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Sword
Sword - One-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Shield
Shield - Off Hand
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Sash
Waist - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Breeches
Legs - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Shoes
Feet - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Ring
Ring
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Perfected Gloves
Hands - Light
- (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
-
Vestment of Olorime
0 / 22 (0%)-
Olorime's Hat
Head - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Necklace
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Robe
Chest - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Epaulets
Shoulders - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Axe
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Mace
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Sword
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Dagger
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Maul
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Bow
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Shield
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Sash
Waist - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Breeches
Legs - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Shoes
Feet - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Ring
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-
Olorime's Gloves
Hands - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
-