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- Western Skyrim
Gary Larson
- Magicka: 10186
- Health: 12238
- Stamina: 32256
On this page you can view the Item Sets of the selected category for Gary Larson.
Back to the overview Sets
DLC Zones - Western Skyrim
0 / 66 (0%)
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Eternal Vigor
0 / 22 (0%)-
Helm of Eternal Vigor
Head - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Amulet of Eternal Vigor
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Cuirass of Eternal Vigor
Chest - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Pauldrons of Eternal Vigor
Shoulders - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Axe of Eternal Vigor
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Mace of Eternal Vigor
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Sword of Eternal Vigor
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Dagger of Eternal Vigor
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Battle Axe of Eternal Vigor
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Maul of Eternal Vigor
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Greatsword of Eternal Vigor
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Bow of Eternal Vigor
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Inferno Staff of Eternal Vigor
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Ice Staff of Eternal Vigor
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Lightning Staff of Eternal Vigor
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Restoration Staff of Eternal Vigor
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
-
Shield of Eternal Vigor
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Girdle of Eternal Vigor
Waist - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Greaves of Eternal Vigor
Legs - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Sabatons of Eternal Vigor
Feet - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Ring of Eternal Vigor
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Gauntlets of Eternal Vigor
Hands - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Venomous Smite
0 / 22 (0%)-
Venomous Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Amulet
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Winter's Respite
0 / 22 (0%)-
Hat of Winter's Respite
Head - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Amulet of Winter's Respite
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Robe of Winter's Respite
Chest - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Epaulets of Winter's Respite
Shoulders - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Axe of Winter's Respite
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Mace of Winter's Respite
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sword of Winter's Respite
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Dagger of Winter's Respite
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Battle Axe of Winter's Respite
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Maul of Winter's Respite
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Greatsword of Winter's Respite
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Bow of Winter's Respite
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Inferno Staff of Winter's Respite
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Ice Staff of Winter's Respite
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Lightning Staff of Winter's Respite
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Restoration Staff of Winter's Respite
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shield of Winter's Respite
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sash of Winter's Respite
Waist - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Breeches of Winter's Respite
Legs - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shoes of Winter's Respite
Feet - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Ring of Winter's Respite
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Gloves of Winter's Respite
Hands - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2489 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-