Community Screenshots
- Home
- ›
- Characters
- ›
- Gellehäd von Riva
- ›
- Statistics / Information
- ›
- Sets
- ›
- PvP
- ›
- Cyrodiil
Gellehäd von Riva
![Imperial Imperial](https://itemdb.eso-database.com/icons/imperial.png)
![Ebonheart Pact Ebonheart Pact](https://itemdb.eso-database.com/icons/ebonheart-pact.png)
![Dragonknight Dragonknight](https://itemdb.eso-database.com/icons/dragon-knight.png)
- Magicka: 10733
- Health: 16712
- Stamina: 20567
On this page you can view the Item Sets of the selected category for Gellehäd von Riva.
Back to the overview
Sets
PvP - Cyrodiil
0 / 1143 (0%)
-
Affliction
0 / 22 (0%)-
Afflicted Helm
Head - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Necklace
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Cuirass
Chest - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Pauldron
Shoulders - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Girdle
Waist - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Greaves
Legs - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Sabatons
Feet - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
Afflicted Gauntlets
Hands - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Alessian Order
0 / 22 (0%)-
Alessian Helm
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Necklace
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Cuirass
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Pauldron
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Axe
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Mace
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Sword
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Dagger
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Battle Axe
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Maul
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Greatsword
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Bow
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Shield
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Girdle
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Greaves
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Sabatons
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Ring
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
Alessian Gauntlets
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 929.
-
-
Almalexia's Mercy
0 / 22 (0%)-
Hat of Almalexia's Mercy
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Necklace of Almalexia's Mercy
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Robe of Almalexia's Mercy
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Epaulets of Almalexia's Mercy
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Axe of Almalexia's Mercy
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Mace of Almalexia's Mercy
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sword of Almalexia's Mercy
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Dagger of Almalexia's Mercy
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Battle Axe of Almalexia's Mercy
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Maul of Almalexia's Mercy
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Greatsword of Almalexia's Mercy
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Bow of Almalexia's Mercy
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Inferno Staff of Almalexia's Mercy
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Ice Staff of Almalexia's Mercy
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Lightning Staff of Almalexia's Mercy
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Restoration Staff of Almalexia's Mercy
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shield of Almalexia's Mercy
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sash of Almalexia's Mercy
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Breeches of Almalexia's Mercy
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shoes of Almalexia's Mercy
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Ring of Almalexia's Mercy
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
Gloves of Almalexia's Mercy
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
-
-
Baan Dar's Blessing
0 / 22 (0%)-
Helm of Baan Dar's Blessing
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Amulet of Baan Dar's Blessing
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Cuirass of Baan Dar's Blessing
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Pauldrons of Baan Dar's Blessing
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Axe of Baan Dar's Blessing
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Mace of Baan Dar's Blessing
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Sword of Baan Dar's Blessing
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Dagger of Baan Dar's Blessing
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Battle Axe of Baan Dar's Blessing
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Maul of Baan Dar's Blessing
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Greatsword of Baan Dar's Blessing
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Bow of Baan Dar's Blessing
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Inferno Staff of Baan Dar's Blessing
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Ice Staff of Baan Dar's Blessing
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Lightning Staff of Baan Dar's Blessing
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Restoration Staff of Baan Dar's Blessing
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Shield of Baan Dar's Blessing
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Girdle of Baan Dar's Blessing
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Greaves of Baan Dar's Blessing
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Sabatons of Baan Dar's Blessing
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Ring of Baan Dar's Blessing
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
Gauntlets of Baan Dar's Blessing
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
-
-
Bastion of the Heartland
0 / 22 (0%)-
Helm of the Heartland
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Necklace of the Heartland
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Cuirass of the Heartland
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Pauldron of the Heartland
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Axe of the Heartland
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Mace of the Heartland
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Sword of the Heartland
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Dagger of the Heartland
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Battle Axe of the Heartland
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Maul of the Heartland
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Greatsword of the Heartland
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Bow of the Heartland
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Inferno Staff of the Heartland
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Ice Staff of the Heartland
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Lightning Staff of the Heartland
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Restoration Staff of the Heartland
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Shield of the Heartland
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Girdle of the Heartland
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Greaves of the Heartland
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Sabatons of the Heartland
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Ring of the Heartland
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
Gauntlets of the Heartland
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
-
-
Battalion Defender
0 / 22 (0%)-
Battalion Defender Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
Battalion Defender Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
-
-
Battlefield Acrobat
0 / 22 (0%)-
Battlefield Acrobat Helmet
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Necklace
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Jack
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Axe
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Mace
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Sword
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Dagger
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Maul
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Bow
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Shield
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Belt
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Guards
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Boots
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Ring
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battlefield Acrobat Bracers
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
-
-
Beckoning Steel
0 / 22 (0%)-
Helm of Beckoning Steel
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Necklace of Beckoning Steel
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Cuirass of Beckoning Steel
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Pauldron of Beckoning Steel
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Axe of Beckoning Steel
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Mace of Beckoning Steel
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Sword of Beckoning Steel
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Dagger of Beckoning Steel
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Battle Axe of Beckoning Steel
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Maul of Beckoning Steel
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Greatsword of Beckoning Steel
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Bow of Beckoning Steel
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Inferno Staff of Beckoning Steel
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Ice Staff of Beckoning Steel
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Lightning Staff of Beckoning Steel
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Restoration Staff of Beckoning Steel
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Shield of Beckoning Steel
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Girdle of Beckoning Steel
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Greaves of Beckoning Steel
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Sabatons of Beckoning Steel
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Ring of Beckoning Steel
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
Gauntlets of Beckoning Steel
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1349 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
-
-
Blessing of the Potentates
0 / 15 (0%)-
Necklace of the Potentates
Neck
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Axe of the Potentates
Axe - One-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Mace of the Potentates
Mace - One-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Sword of the Potentates
Sword - One-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Dagger of the Potentates
Dagger - One-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Battle Axe of the Potentates
Axe - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Maul of the Potentates
Mace - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Greatsword of the Potentates
Sword - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Bow of the Potentates
Bow - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Inferno Staff of the Potentates
Flame Staff - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Ice Staff of the Potentates
Frost Staff - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Lightning Staff of the Potentates
Lightning Staff - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Restoration Staff of the Potentates
Healing Staff - Two-Handed
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Shield of the Potentates
Shield - Off Hand
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
Ring of the Potentates
Ring
- (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
-
-
Blunted Blades
0 / 22 (0%)-
Blunted Blades Helmet
Head - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Amulet
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Jack
Chest - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Belt
Waist - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Guards
Legs - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Boots
Feet - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Ring
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
Blunted Blades Bracers
Hands - Medium
- (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
-
-
Buffer of the Swift
0 / 22 (0%)-
Hat of the Swift
Head - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Necklace of the Swift
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Robe of the Swift
Chest - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Epaulets of the Swift
Shoulders - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Axe of the Swift
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Mace of the Swift
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Sword of the Swift
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Dagger of the Swift
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Battle Axe of the Swift
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Maul of the Swift
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Greatsword of the Swift
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Bow of the Swift
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Inferno Staff of the Swift
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Ice Staff of the Swift
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Lightning Staff of the Swift
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Restoration Staff of the Swift
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Shield of the Swift
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Sash of the Swift
Waist - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Breeches of the Swift
Legs - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Shoes of the Swift
Feet - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Ring of the Swift
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
Gloves of the Swift
Hands - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 1349 Armor
- (4 items) Adds 1349 Armor
- (5 items) Reduce damage taken from Players by 10%.
-
-
Colovian Highlands General
0 / 6 (0%)-
Colovian Highlands General's Visage
Head - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
Colovian Highlands General's Mask
Head - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
Colovian Highlands General's Guise
Head - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
Colovian Highlands General's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
Colovian Highlands General's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
Colovian Highlands General's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
-
-
Crest of Cyrodiil
0 / 22 (0%)-
Helm of Cyrodiil's Crest
Head - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Necklace of Cyrodiil's Crest
Neck
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Cuirass of Cyrodiil's Crest
Chest - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Pauldron of Cyrodiil's Crest
Shoulders - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Axe of Cyrodiil's Crest
Axe - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Mace of Cyrodiil's Crest
Mace - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Sword of Cyrodiil's Crest
Sword - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Dagger of Cyrodiil's Crest
Dagger - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Battle Axe of Cyrodiil's Crest
Axe - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Maul of Cyrodiil's Crest
Mace - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Greatsword of Cyrodiil's Crest
Sword - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Bow of Cyrodiil's Crest
Bow - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Inferno Staff of Cyrodiil's Crest
Flame Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Ice Staff of Cyrodiil's Crest
Frost Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Lightning Staff of Cyrodiil's Crest
Lightning Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Restoration Staff of Cyrodiil's Crest
Healing Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Shield of Cyrodiil's Crest
Shield - Off Hand
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Girdle of Cyrodiil's Crest
Waist - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Greaves of Cyrodiil's Crest
Legs - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Sabatons of Cyrodiil's Crest
Feet - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Ring of Cyrodiil's Crest
Ring
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
Gauntlets of Cyrodiil's Crest
Hands - Heavy
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
-
-
Curse Eater
0 / 22 (0%)-
Curse-Eating Hat
Head - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Necklace
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Robe
Chest - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Epaulets
Shoulders - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Sash
Waist - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Breeches
Legs - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Shoes
Feet - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Ring
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
Curse-Eating Gloves
Hands - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
-
-
Dark Convergence
0 / 22 (0%)-
Hat of Dark Convergence
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Amulet of Dark Convergence
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Robe of Dark Convergence
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Epaulets of Dark Convergence
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Axe of Dark Convergence
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Mace of Dark Convergence
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sword of Dark Convergence
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Dagger of Dark Convergence
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of Dark Convergence
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Maul of Dark Convergence
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Greatsword of Dark Convergence
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Bow of Dark Convergence
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of Dark Convergence
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of Dark Convergence
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of Dark Convergence
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of Dark Convergence
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shield of Dark Convergence
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sash of Dark Convergence
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Breeches of Dark Convergence
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shoes of Dark Convergence
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ring of Dark Convergence
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Gloves of Dark Convergence
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Deadly Strike
0 / 22 (0%)-
Deadly Helmet
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Necklace
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Jack
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Arm Cops
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Guards
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Boots
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
Deadly Bracers
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
-
-
Desert Rose
0 / 22 (0%)-
Hat of the Desert Rose
Head - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Necklace of the Desert Rose
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Robe of the Desert Rose
Chest - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Epaulets of the Desert Rose
Shoulders - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Axe of the Desert Rose
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Mace of the Desert Rose
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Sword of the Desert Rose
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Dagger of the Desert Rose
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Battle Axe of the Desert Rose
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Maul of the Desert Rose
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Greatsword of the Desert Rose
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Bow of the Desert Rose
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Inferno Staff of the Desert Rose
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Ice Staff of the Desert Rose
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Lightning Staff of the Desert Rose
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Restoration Staff of the Desert Rose
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Shield of the Desert Rose
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Sash of the Desert Rose
Waist - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Breeches of the Desert Rose
Legs - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Shoes of the Desert Rose
Feet - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Ring of the Desert Rose
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
Gloves of the Desert Rose
Hands - Light
- (2 items) Adds 1349 Armor
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1825 Magicka. This effect can occur once every 4 seconds.
-
-
Eagle Eye
0 / 7 (0%)-
Eagle-Eyed Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle-Eyed Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle Eye Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle Eye Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle Eye Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle Eye Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
Eagle-Eyed Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
-
-
Elf Bane
0 / 22 (0%)-
Helm of Elf Bane
Head - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Necklace of Elf Bane
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Cuirass of Elf Bane
Chest - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Pauldron of Elf Bane
Shoulders - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Axe of Elf Bane
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Mace of Elf Bane
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Sword of Elf Bane
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Dagger of Elf Bane
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Battle Axe of Elf Bane
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Maul of Elf Bane
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Greatsword of Elf Bane
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Bow of Elf Bane
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Inferno Staff of Elf Bane
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Ice Staff of Elf Bane
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Lightning Staff of Elf Bane
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Restoration Staff of Elf Bane
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Shield of Elf Bane
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Girdle of Elf Bane
Waist - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Greaves of Elf Bane
Legs - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Sabatons of Elf Bane
Feet - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Ring of Elf Bane
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
Gauntlets of Elf Bane
Hands - Heavy
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
-
-
Enervating Aura
0 / 22 (0%)-
Enervating Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
Enervating Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
-
-
Fasalla's Guile
0 / 22 (0%)-
Helm of Fasalla's Guile
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Necklace of Fasalla's Guile
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Cuirass of Fasalla's Guile
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Pauldron of Fasalla's Guile
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Axe of Fasalla's Guile
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Mace of Fasalla's Guile
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Sword of Fasalla's Guile
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Dagger of Fasalla's Guile
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Battle Axe of Fasalla's Guile
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Maul of Fasalla's Guile
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Greatsword of Fasalla's Guile
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Bow of Fasalla's Guile
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Inferno Staff of Fasalla's Guile
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Ice Staff of Fasalla's Guile
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Lightning Staff of Fasalla's Guile
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Restoration Staff of Fasalla's Guile
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Shield of Fasalla's Guile
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Girdle of Fasalla's Guile
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Greaves of Fasalla's Guile
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Sabatons of Fasalla's Guile
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Ring of Fasalla's Guile
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
Gauntlets of Fasalla's Guile
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
-
-
Grace of the Ancients
0 / 15 (0%)-
Necklace of Ancient Grace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Axe of Ancient Grace
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Mace of Ancient Grace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Sword of Ancient Grace
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Dagger of Ancient Grace
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Battle Axe of Ancient Grace
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Maul of Ancient Grace
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Greatsword of Ancient Grace
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Bow of Ancient Grace
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Inferno Staff of Ancient Grace
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Ice Staff of Ancient Grace
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Lightning Staff of Ancient Grace
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Restoration Staff of Ancient Grace
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Shield of Ancient Grace
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
Ring of Ancient Grace
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
-
-
Hawk's Eye
0 / 10 (0%)-
Helmet of the Hawk's Eye
Head - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Necklace of the Hawk's Eye
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Jack of the Hawk's Eye
Chest - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Arm Cops of the Hawk's Eye
Shoulders - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Bow of the Hawk's Eye
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Belt of the Hawk's Eye
Waist - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Guards of the Hawk's Eye
Legs - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Boots of the Hawk's Eye
Feet - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Ring of the Hawk's Eye
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
Bracers of the Hawk's Eye
Hands - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
-
-
Hew and Sunder
0 / 22 (0%)-
Hew and Sunder Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Amulet
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
Hew and Sunder Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
-
-
Hrothgar's Chill
0 / 22 (0%)-
Hrothgar's Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Amulet
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Pauldrons
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
Hrothgar's Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
-
-
Indomitable Fury
0 / 22 (0%)-
Indomitable Fury Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
Indomitable Fury Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
-
-
Jerall Mountains Warchief
0 / 6 (0%)-
Jerall Mountains Warchief's Visage
Head - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
Jerall Mountains Warchief's Mask
Head - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
Jerall Mountains Warchief's Guise
Head - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
Jerall Mountains Warchief's Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
Jerall Mountains Warchief's Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
Jerall Mountains Warchief's Epaulets
Shoulders - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
-
-
Judgment of Akatosh
0 / 22 (0%)-
Helm of Akatosh's Law
Head - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Amulet of Akatosh's Law
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Cuirass of Akatosh's Law
Chest - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Pauldrons of Akatosh's Law
Shoulders - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Axe of Akatosh's Law
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Mace of Akatosh's Law
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Sword of Akatosh's Law
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Dagger of Akatosh's Law
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Battle Axe of Akatosh's Law
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Maul of Akatosh's Law
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Greatsword of Akatosh's Law
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Bow of Akatosh's Law
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Inferno Staff of Akatosh's Law
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Ice Staff of Akatosh's Law
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Lightning Staff of Akatosh's Law
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Restoration Staff of Akatosh's Law
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Shield of Akatosh's Law
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Girdle of Akatosh's Law
Waist - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Greaves of Akatosh's Law
Legs - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Sabatons of Akatosh's Law
Feet - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Ring of Akatosh's Law
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
Gauntlets of Akatosh's Law
Hands - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
-
-
Kyne's Kiss
0 / 14 (0%)-
Helmet of Kyne's Kiss
Head - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Necklace of Kyne's Kiss
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Jack of Kyne's Kiss
Chest - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Arm Cops of Kyne's Kiss
Shoulders - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Bow of Kyne's Kiss
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Inferno Staff of Kyne's Kiss
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Ice Staff of Kyne's Kiss
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Lightning Staff of Kyne's Kiss
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Restoration Staff of Kyne's Kiss
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Belt of Kyne's Kiss
Waist - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Guards of Kyne's Kiss
Legs - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Boots of Kyne's Kiss
Feet - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Ring of Kyne's Kiss
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Bracers of Kyne's Kiss
Hands - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1191 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
-
Languor of Peryite
0 / 22 (0%)-
Languor of Peryite Hat
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Robe
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Epaulets
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Sash
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Breeches
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Shoes
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
Languor of Peryite Gloves
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
-
-
Leki's Focus
0 / 22 (0%)-
Leki's Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Necklace
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
Leki's Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
-
-
Light of Cyrodiil
0 / 22 (0%)-
Hat of Cyrodiil's Light
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Necklace of Cyrodiil's Light
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Robe of Cyrodiil's Light
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Epaulets of Cyrodiil's Light
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Axe of Cyrodiil's Light
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Mace of Cyrodiil's Light
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Sword of Cyrodiil's Light
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Dagger of Cyrodiil's Light
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Battle Axe of Cyrodiil's Light
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Maul of Cyrodiil's Light
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Greatsword of Cyrodiil's Light
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Bow of Cyrodiil's Light
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Inferno Staff of Cyrodiil's Light
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Ice Staff of Cyrodiil's Light
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Lightning Staff of Cyrodiil's Light
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Restoration Staff of Cyrodiil's Light
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Shield of Cyrodiil's Light
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Sash of Cyrodiil's Light
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Breeches of Cyrodiil's Light
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Shoes of Cyrodiil's Light
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Ring of Cyrodiil's Light
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
Gloves of Cyrodiil's Light
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
-
-
Mara's Balm
0 / 22 (0%)-
Mara's Balm Helm
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Amulet
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Cuirass
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Pauldrons
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Girdle
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Greaves
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Sabatons
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Ring
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
Mara's Balm Gauntlets
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
-
-
Marksman's Crest
0 / 10 (0%)-
Marksman's Helmet
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Necklace
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Jack
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Bow
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Belt
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Guards
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Boots
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Ring
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
Marksman's Bracers
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
-
-
Nibenay Bay Battlereeve
0 / 6 (0%)-
Nibenay Bay Battlereeve's Visage
Head - Heavy
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
Nibenay Bay Battlereeve's Mask
Head - Medium
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
Nibenay Bay Battlereeve's Guise
Head - Light
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
Nibenay Bay Battlereeve's Pauldron
Shoulders - Heavy
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
Nibenay Bay Battlereeve's Arm Cops
Shoulders - Medium
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
Nibenay Bay Battlereeve's Epaulets
Shoulders - Light
- (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
-
-
Nocturnal's Ploy
0 / 22 (0%)-
Helmet of Nocturnal's Ploy
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Amulet of Nocturnal's Ploy
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Jack of Nocturnal's Ploy
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Arm Cops of Nocturnal's Ploy
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Axe of Nocturnal's Ploy
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Mace of Nocturnal's Ploy
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Sword of Nocturnal's Ploy
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Dagger of Nocturnal's Ploy
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Battle Axe of Nocturnal's Ploy
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Maul of Nocturnal's Ploy
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Greatsword of Nocturnal's Ploy
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Bow of Nocturnal's Ploy
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Inferno Staff of Nocturnal's Ploy
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Ice Staff of Nocturnal's Ploy
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Lightning Staff of Nocturnal's Ploy
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Restoration Staff of Nocturnal's Ploy
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Shield of Nocturnal's Ploy
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Belt of Nocturnal's Ploy
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Guards of Nocturnal's Ploy
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Boots of Nocturnal's Ploy
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Ring of Nocturnal's Ploy
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
Bracers of Nocturnal's Ploy
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
-
-
Oakfather's Retribution
0 / 22 (0%)-
Hat of Oakfather's Retribution
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Amulet of Oakfather's Retribution
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Robe of Oakfather's Retribution
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Epaulets of Oakfather's Retribution
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Axe of Oakfather's Retribution
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Mace of Oakfather's Retribution
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Sword of Oakfather's Retribution
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Dagger of Oakfather's Retribution
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Battle Axe of Oakfather's Retribution
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Maul of Oakfather's Retribution
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Greatsword of Oakfather's Retribution
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Bow of Oakfather's Retribution
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Inferno Staff of Oakfather's Retribution
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Ice Staff of Oakfather's Retribution
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Lightning Staff of Oakfather's Retribution
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Restoration Staff of Oakfather's Retribution
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Shield of Oakfather's Retribution
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Sash of Oakfather's Retribution
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Breeches of Oakfather's Retribution
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Shoes of Oakfather's Retribution
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Ring of Oakfather's Retribution
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
Gloves of Oakfather's Retribution
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
-
-
Plaguebreak
0 / 22 (0%)-
Plaguebreak Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
Plaguebreak Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
-
-
Rallying Cry
0 / 22 (0%)-
Rallying Cry Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
Rallying Cry Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 282 Weapon and Spell Damage, and 1554 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
-
-
Ravager
0 / 22 (0%)-
Ravaging Helm
Head - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Cuirass
Chest - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Pauldron
Shoulders - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Girdle
Waist - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Greaves
Legs - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Sabatons
Feet - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
Ravaging Gauntlets
Hands - Heavy
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 132. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
-
-
Robes of Alteration Mastery
0 / 22 (0%)-
Hat of Alteration Mastery
Head - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Necklace of Alteration Mastery
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Robe of Alteration Mastery
Chest - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Epaulets of Alteration Mastery
Shoulders - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Axe of Alteration Mastery
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Mace of Alteration Mastery
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Sword of Alteration Mastery
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Dagger of Alteration Mastery
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Battle Axe of Alteration Mastery
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Maul of Alteration Mastery
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Greatsword of Alteration Mastery
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Bow of Alteration Mastery
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Inferno Staff of Alteration Mastery
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Ice Staff of Alteration Mastery
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Lightning Staff of Alteration Mastery
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Restoration Staff of Alteration Mastery
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Shield of Alteration Mastery
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Sash of Alteration Mastery
Waist - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Breeches of Alteration Mastery
Legs - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Shoes of Alteration Mastery
Feet - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Ring of Alteration Mastery
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
Gloves of Alteration Mastery
Hands - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Magicka Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
-
-
Robes of Transmutation
0 / 22 (0%)-
Hat of Transmutation
Head - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Necklace of Transmutation
Neck
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Robe of Transmutation
Chest - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Epaulets of Transmutation
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Axe of Transmutation
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Mace of Transmutation
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Sword of Transmutation
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Dagger of Transmutation
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Battle Axe of Transmutation
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Maul of Transmutation
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Greatsword of Transmutation
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Bow of Transmutation
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Inferno Staff of Transmutation
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Ice Staff of Transmutation
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Lightning Staff of Transmutation
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Restoration Staff of Transmutation
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Shield of Transmutation
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Sash of Transmutation
Waist - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Breeches of Transmutation
Legs - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Shoes of Transmutation
Feet - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Ring of Transmutation
Ring
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
Gloves of Transmutation
Hands - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
-
-
Sentry
0 / 22 (0%)-
Helmet of the Sentry
Head - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Necklace of the Sentry
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Jack of the Sentry
Chest - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Arm Cops of the Sentry
Shoulders - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Axe of the Sentry
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Mace of the Sentry
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Sword of the Sentry
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Dagger of the Sentry
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Battle Axe of the Sentry
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Maul of the Sentry
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Greatsword of the Sentry
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Bow of the Sentry
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Inferno Staff of the Sentry
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Ice Staff of the Sentry
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Lightning Staff of the Sentry
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Restoration Staff of the Sentry
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Shield of the Sentry
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Belt of the Sentry
Waist - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Guards of the Sentry
Legs - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Boots of the Sentry
Feet - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Ring of the Sentry
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
Bracers of the Sentry
Hands - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
-
-
Shadow Walker
0 / 22 (0%)-
Helmet of the Shadow Walker
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Necklace of the Shadow Walker
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Jack of the Shadow Walker
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Arm Cops of the Shadow Walker
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Axe of the Shadow Walker
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Mace of the Shadow Walker
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Sword of the Shadow Walker
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Dagger of the Shadow Walker
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Battle Axe of the Shadow Walker
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Maul of the Shadow Walker
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Greatsword of the Shadow Walker
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Bow of the Shadow Walker
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Inferno Staff of the Shadow Walker
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Ice Staff of the Shadow Walker
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Lightning Staff of the Shadow Walker
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Restoration Staff of the Shadow Walker
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Shield of the Shadow Walker
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Belt of the Shadow Walker
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Guards of the Shadow Walker
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Boots of the Shadow Walker
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Ring of the Shadow Walker
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
Bracers of the Shadow Walker
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 1950 Health and restore 1950 Stamina every 1 second.
-
-
Shell Splitter
0 / 22 (0%)-
Shell Splitter Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
Shell Splitter Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
-
-
Shield of the Valiant
0 / 22 (0%)-
Helmet of the Valiant
Head - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Necklace of the Valiant
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Jack of the Valiant
Chest - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Arm Cops of the Valiant
Shoulders - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Axe of the Valiant
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Mace of the Valiant
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Sword of the Valiant
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Dagger of the Valiant
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Battle Axe of the Valiant
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Maul of the Valiant
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Greatsword of the Valiant
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Bow of the Valiant
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Inferno Staff of the Valiant
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Ice Staff of the Valiant
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Lightning Staff of the Valiant
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Restoration Staff of the Valiant
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Shield of the Valiant
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Belt of the Valiant
Waist - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Guards of the Valiant
Legs - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Boots of the Valiant
Feet - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Ring of the Valiant
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
Bracers of the Valiant
Hands - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
-
-
Snake in the Stars
0 / 22 (0%)-
Snake in the Stars Hat
Head - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Amulet
Neck
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Robe
Chest - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Epaulets
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Axe
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Mace
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Sword
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Dagger
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Maul
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Bow
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Shield
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Sash
Waist - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Breeches
Legs - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Shoes
Feet - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Ring
Ring
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
Snake in the Stars Gloves
Hands - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
-
-
Soldier of Anguish
0 / 17 (0%)-
Soldier of Anguish Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Necklace
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
Soldier of Anguish Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
-
-
Spell Strategist
0 / 22 (0%)-
Spell Strategist Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
Spell Strategist Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
-
-
Steadfast Hero
0 / 22 (0%)-
Steadfast Hero Helm
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Necklace
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Cuirass
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Pauldron
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Girdle
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Greaves
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Sabatons
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Ring
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
Steadfast Hero Gauntlets
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
-
-
The Arch-Mage
0 / 22 (0%)-
Hat of the Arch-Mage
Head - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Necklace of the Arch-Mage
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Robe of the Arch-Mage
Chest - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Epaulets of the Arch-Mage
Shoulders - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Axe of the Arch-Mage
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Mace of the Arch-Mage
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Sword of the Arch-Mage
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Dagger of the Arch-Mage
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Battle Axe of the Arch-Mage
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Maul of the Arch-Mage
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Greatsword of the Arch-Mage
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Bow of the Arch-Mage
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Inferno Staff of the Arch-Mage
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Ice Staff of the Arch-Mage
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Lightning Staff of the Arch-Mage
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Restoration Staff of the Arch-Mage
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Shield of the Arch-Mage
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Sash of the Arch-Mage
Waist - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Breeches of the Arch-Mage
Legs - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Shoes of the Arch-Mage
Feet - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Ring of the Arch-Mage
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
Gloves of the Arch-Mage
Hands - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 459 Magicka Recovery for 10 seconds.
-
-
The Juggernaut
0 / 22 (0%)-
Helm of the Juggernaut
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Necklace of the Juggernaut
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Cuirass of the Juggernaut
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Pauldron of the Juggernaut
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Axe of the Juggernaut
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Mace of the Juggernaut
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Sword of the Juggernaut
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Dagger of the Juggernaut
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Battle Axe of the Juggernaut
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Maul of the Juggernaut
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Greatsword of the Juggernaut
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Bow of the Juggernaut
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Inferno Staff of the Juggernaut
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Ice Staff of the Juggernaut
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Lightning Staff of the Juggernaut
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Restoration Staff of the Juggernaut
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Shield of the Juggernaut
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Girdle of the Juggernaut
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Greaves of the Juggernaut
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Sabatons of the Juggernaut
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Ring of the Juggernaut
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
Gauntlets of the Juggernaut
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18139 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
-
-
The Morag Tong
0 / 22 (0%)-
Helmet of the Morag Tong
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Necklace of the Morag Tong
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Jack of the Morag Tong
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Arm Cops of the Morag Tong
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Axe of the Morag Tong
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Mace of the Morag Tong
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Sword of the Morag Tong
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Dagger of the Morag Tong
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Battle Axe of the Morag Tong
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Maul of the Morag Tong
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Greatsword of the Morag Tong
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Bow of the Morag Tong
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Inferno Staff of the Morag Tong
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Ice Staff of the Morag Tong
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Lightning Staff of the Morag Tong
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Restoration Staff of the Morag Tong
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Shield of the Morag Tong
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Belt of the Morag Tong
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Guards of the Morag Tong
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Boots of the Morag Tong
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Ring of the Morag Tong
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
Bracers of the Morag Tong
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
-
-
Vengeance Leech
0 / 15 (0%)-
Necklace of Vengeance Leech
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Axe of Vengeance Leech
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Mace of Vengeance Leech
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Sword of Vengeance Leech
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Dagger of Vengeance Leech
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Battle Axe of Vengeance Leech
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Maul of Vengeance Leech
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Greatsword of Vengeance Leech
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Bow of Vengeance Leech
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Inferno Staff of Vengeance Leech
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Ice Staff of Vengeance Leech
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Lightning Staff of Vengeance Leech
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Restoration Staff of Vengeance Leech
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Shield of Vengeance Leech
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
Ring of Vengeance Leech
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
-
-
Vicious Death
0 / 22 (0%)-
Hat of Vicious Death
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Necklace of Vicious Death
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Robe of Vicious Death
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Epaulets of Vicious Death
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Axe of Vicious Death
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Mace of Vicious Death
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Sword of Vicious Death
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Dagger of Vicious Death
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of Vicious Death
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Maul of Vicious Death
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Greatsword of Vicious Death
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Bow of Vicious Death
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of Vicious Death
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of Vicious Death
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of Vicious Death
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of Vicious Death
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Shield of Vicious Death
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Sash of Vicious Death
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Breeches of Vicious Death
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Shoes of Vicious Death
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Ring of Vicious Death
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
Gloves of Vicious Death
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
-
-
Ward of Cyrodiil
0 / 17 (0%)-
Helmet of Cyrodiil's Ward
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Necklace of Cyrodiil's Ward
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Jack of Cyrodiil's Ward
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Arm Cops of Cyrodiil's Ward
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Axe of Cyrodiil's Ward
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Mace of Cyrodiil's Ward
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Sword of Cyrodiil's Ward
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Dagger of Cyrodiil's Ward
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Battle Axe of Cyrodiil's Ward
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Maul of Cyrodiil's Ward
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Greatsword of Cyrodiil's Ward
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Shield of Cyrodiil's Ward
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Belt of Cyrodiil's Ward
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Guards of Cyrodiil's Ward
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Boots of Cyrodiil's Ward
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Ring of Cyrodiil's Ward
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
Bracers of Cyrodiil's Ward
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
-
-
Warrior's Fury
0 / 22 (0%)-
Helm of Fury
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Necklace of Fury
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Cuirass of Fury
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Pauldron of Fury
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Axe of Fury
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Mace of Fury
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Sword of Fury
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Dagger of Fury
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Battle Axe of Fury
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Maul of Fury
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Greatsword of Fury
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Bow of Fury
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Inferno Staff of Fury
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Ice Staff of Fury
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Lightning Staff of Fury
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Restoration Staff of Fury
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Shield of Fury
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Girdle of Fury
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Greaves of Fury
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Sabatons of Fury
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Ring of Fury
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
Gauntlets of Fury
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
-
-
Wrath of the Imperium
0 / 15 (0%)-
Necklace of Imperial Wrath
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Axe of Imperial Wrath
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Mace of Imperial Wrath
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Sword of Imperial Wrath
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Dagger of Imperial Wrath
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Battle Axe of Imperial Wrath
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Maul of Imperial Wrath
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Greatsword of Imperial Wrath
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Bow of Imperial Wrath
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Inferno Staff of Imperial Wrath
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Ice Staff of Imperial Wrath
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Lightning Staff of Imperial Wrath
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Restoration Staff of Imperial Wrath
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Shield of Imperial Wrath
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-
Ring of Imperial Wrath
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
-