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- Asylum Sanctorium
Generic Mew
- Magicka: 18074
- Health: 10493
- Stamina: 9550
On this page you can view the Item Sets of the selected category for Generic Mew.
Back to the overview Sets
Trials - Asylum Sanctorium
0 / 34 (0%)
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Chaotic Whirlwind
0 / 4 (0%)-
The Asylum's Axe
Axe - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Mace
Mace - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Sword
Sword - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Dagger
Dagger - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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Concentrated Force
0 / 3 (0%)-
The Asylum's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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The Asylum's Ice Staff
Frost Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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The Asylum's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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Defensive Position
0 / 5 (0%)-
The Asylum's Axe
Axe - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
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The Asylum's Mace
Mace - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
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The Asylum's Sword
Sword - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
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The Asylum's Dagger
Dagger - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
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The Asylum's Shield
Shield - Off Hand
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
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Disciplined Slash
0 / 3 (0%)-
The Asylum's Battle Axe
Axe - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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The Asylum's Maul
Mace - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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The Asylum's Greatsword
Sword - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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Perfected Chaotic Whirlwind
0 / 4 (0%)-
The Asylum's Perfected Axe
Axe - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Perfected Mace
Mace - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Perfected Sword
Sword - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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The Asylum's Perfected Dagger
Dagger - One-Handed
- (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
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Perfected Concentrated Force
0 / 3 (0%)-
The Asylum's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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The Asylum's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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The Asylum's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
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Perfected Defensive Position
0 / 5 (0%)-
The Asylum's Perfected Axe
Axe - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
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The Asylum's Perfected Mace
Mace - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
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The Asylum's Perfected Sword
Sword - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
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The Asylum's Perfected Dagger
Dagger - One-Handed
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
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The Asylum's Perfected Shield
Shield - Off Hand
- (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
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Perfected Disciplined Slash
0 / 3 (0%)-
The Asylum's Perfected Battle Axe
Axe - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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The Asylum's Perfected Maul
Mace - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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The Asylum's Perfected Greatsword
Sword - Two-Handed
- (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
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Perfected Piercing Spray
0 / 1 (0%)-
The Asylum's Perfected Bow
Bow - Two-Handed
- (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6370 less Armor against Bow attacks for 10 seconds.
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Perfected Timeless Blessing
0 / 1 (0%)-
The Asylum's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
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Piercing Spray
0 / 1 (0%)-
The Asylum's Bow
Bow - Two-Handed
- (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6216 less Armor against Bow attacks for 10 seconds.
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Timeless Blessing
0 / 1 (0%)-
The Asylum's Restoration Staff
Healing Staff - Two-Handed
- (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
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