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I Carry All The Things
I Carry All The Things
Rank 50
Champion Rank 1398 (53,375 / 356,530 XP)
- Magicka: 12000
- Health: 16958
- Stamina: 19104
On this page you can view the Item Sets of the selected category for I Carry All The Things.
Back to the overview Sets
Trials - Aetherian Archive
54 / 88 (61%)
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Defending Warrior
10 / 22 (45%)-
Helm of the Resilient Yokeda
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Necklace of the Resilient Yokeda
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Cuirass of the Resilient Yokeda
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Pauldron of the Resilient Yokeda
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Axe of the Resilient Yokeda
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Mace of the Resilient Yokeda
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Sword of the Resilient Yokeda
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Dagger of the Resilient Yokeda
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Battle Axe of the Resilient Yokeda
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Maul of the Resilient Yokeda
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Greatsword of the Resilient Yokeda
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Bow of the Resilient Yokeda
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Inferno Staff of the Resilient Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Ice Staff of the Resilient Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Lightning Staff of the Resilient Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Restoration Staff of the Resilient Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Shield of the Resilient Yokeda
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Girdle of the Resilient Yokeda
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Greaves of the Resilient Yokeda
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Sabatons of the Resilient Yokeda
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Ring of the Resilient Yokeda
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Gauntlets of the Resilient Yokeda
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
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Healing Mage
10 / 22 (45%)-
Hat of Mending
Head - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Necklace of Mending
Neck
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Robe of Mending
Chest - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Epaulets of Mending
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Axe of Mending
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Mace of Mending
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Sword of Mending
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Dagger of Mending
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Battle Axe of Mending
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Maul of Mending
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Greatsword of Mending
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Bow of Mending
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Inferno Staff of Mending
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Ice Staff of Mending
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Lightning Staff of Mending
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Restoration Staff of Mending
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Shield of Mending
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Sash of Mending
Waist - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Breeches of Mending
Legs - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Shoes of Mending
Feet - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Ring of Mending
Ring
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Gloves of Mending
Hands - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
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Infallible Mage
21 / 22 (95%)-
Hat of the Infallible Aether
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Necklace Of The Infallible Aether
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Robe of the Infallible Aether
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Epaulets of the Infallible Aether
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Axe Of The Infallible Aether
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Mace Of The Infallible Aether
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Sword Of The Infallible Aether
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Dagger Of The Infallible Aether
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Battle Axe Of The Infallible Aether
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Maul Of The Infallible Aether
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Greatsword Of The Infallible Aether
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Bow Of The Infallible Aether
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Inferno Staff Of The Infallible Aether
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Ice Staff Of The Infallible Aether
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Lightning Staff Of The Infallible Aether
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Restoration Staff Of The Infallible Aether
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Shield Of The Infallible Aether
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Sash of the Infallible Aether
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Breeches of the Infallible Aether
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Shoes of the Infallible Aether
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Ring Of The Infallible Aether
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Gloves of the Infallible Aether
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Quick Serpent
13 / 22 (59%)-
Ophidian Helmet of Celerity
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Necklace of Celerity
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Jack of Celerity
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Arm Cops of Celerity
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Axe of Celerity
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Mace of Celerity
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Sword of Celerity
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Dagger of Celerity
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Battle Axe of Celerity
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Maul of Celerity
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Greatsword of Celerity
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Bow of Celerity
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Inferno Staff of Celerity
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Ice Staff of Celerity
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Lightning Staff of Celerity
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Restoration Staff of Celerity
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Shield of Celerity
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Belt of Celerity
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Guards of Celerity
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Boots of Celerity
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Ring of Celerity
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ophidian Bracers of Celerity
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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