Community Screenshots
- Home
- ›
- Characters
- ›
- Krimskrams-Tante
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Icereach
Krimskrams-Tante
Krimskrams-Tante
UndauntedRank 50
Champion Rank 1806 (541,750 / 675,989 XP)
- Magicka: 33835
- Health: 26750
- Stamina: 18125
On this page you can view the Item Sets of the selected category for Krimskrams-Tante.
Back to the overview Sets
DLC Dungeons - Icereach
0 / 72 (0%)
-
Bani's Torment
0 / 22 (0%)-
Bani's Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
Bani's Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
-
-
Hiti's Hearth
0 / 22 (0%)-
Hiti's Hat
Head - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Amulet
Neck
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Robe
Chest - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Epaulets
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Axe
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Mace
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Sword
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Maul
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Bow
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Shield
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Sash
Waist - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Breeches
Legs - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Shoes
Feet - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Ring
Ring
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
Hiti's Gloves
Hands - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1250 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
-
-
Mother Ciannait
0 / 6 (0%)-
Mother Ciannait Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
Mother Ciannait Mask
Head - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
Mother Ciannait Guise
Head - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
Mother Ciannait Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
Mother Ciannait Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
Mother Ciannait Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
-
-
Titanborn Strength
0 / 22 (0%)-
Titanborn's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-
Titanborn's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
-