Community Screenshots
- Home
- ›
- Characters
- ›
- lorentedford
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Bloodroot Forge
lorentedford
lorentedfordMain
Rank 50
Champion Rank 824 (134,250 / 224,103 XP)
- Magicka: 18563
- Health: 41031
- Stamina: 13760
On this page you can view the Item Sets of the selected category for lorentedford.
Back to the overview Sets
DLC Dungeons - Bloodroot Forge
7 / 72 (9%)
-
Blooddrinker
1 / 22 (4%)-
Blooddrinker Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
Blooddrinker Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
-
-
Earthgore
3 / 6 (50%)-
Earthgore Visage
Head - Heavy
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
Earthgore Guise
Head - Light
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
Earthgore Mask
Head - Medium
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
Earthgore Pauldron
Shoulders - Heavy
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
Earthgore Epaulets
Shoulders - Light
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
Earthgore Arm Cops
Shoulders - Medium
- (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 3765 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
-
-
Flame Blossom
2 / 22 (9%)-
Flame Blossom Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
Flame Blossom Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Hagraven's Garden
1 / 22 (4%)-
Hagraven's Garden Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-
Hagraven's Garden Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
-