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- Moongrave Fane
Lothil de Xur
- Magicka: 1537
- Health: 1812
- Stamina: 1426
On this page you can view the Item Sets of the selected category for Lothil de Xur.
Back to the overview Sets
DLC Dungeons - Moongrave Fane
0 / 72 (0%)
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Dro'Zakar's Claws
0 / 22 (0%)-
Dro'zakar's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Necklace
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Grundwulf
0 / 6 (0%)-
Grundwulf Visage
Head - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Guise
Head - Light
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Mask
Head - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Pauldrons
Shoulders - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Epaulets
Shoulders - Light
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Arm Cops
Shoulders - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Hollowfang Thirst
0 / 22 (0%)-
Hollowfang Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Renald's Resolve
0 / 22 (0%)-
Renald's Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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