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- Shadowfen
M'in-Dar
- Magicka: 9731
- Health: 16667
- Stamina: 31117
On this page you can view the Item Sets of the selected category for M'in-Dar.
Back to the overview Sets
Ebonheart Pact - Shadowfen
0 / 66 (0%)
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Hatchling's Shell
0 / 22 (0%)-
Helm of the Hatchling's Shell
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Necklace of the Hatchling's Shell
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Cuirass of the Fang
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Pauldron of the Hatchling's Shell
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Worm Drain
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Axe of the Hatchling's Shell
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Mace of the Hatchling's Shell
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Dagger of the Hatchling's Shell
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Battle Axe of the Hatchling's Shell
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Maul of the Hatchling's Shell
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Greatsword of the Hatchling's Shell
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Bow of the Hatchling's Shell
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Inferno Staff of the Hatchling's Shell
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Ice Staff of the Hatchling's Shell
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Lightning Staff of the Hatchling's Shell
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Restoration Staff of the Hatchling's Shell
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Shield of the Hatchling's Shell
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Upstream Belt
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Fen Dancer's Poleyns
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Sabatons of the Hatchling's Shell
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Ring of the Ghost Knight
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Gauntlets of the Hatchling's Shell
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Robes of the Hist
0 / 22 (0%)-
Hat of Hist Sap
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Hatching's Keepsake Torc
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Robe of Hist Sap
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Epaulets of Hist Sap
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Axe of Hist Sap
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Mace of Hist Sap
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Sword of Hist Sap
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Dagger of Hist Sap
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Staff of Deadfire
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Battle Axe of Hist Sap
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Maul of Hist Sap
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Greatsword of Hist Sap
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Bow of Hist Sap
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Ice Staff of Hist Sap
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Lightning Staff of Hist Sap
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Restoration Staff of Hist Sap
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Shield of Hist Sap
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Belt of Elastic Girth
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Breeches of Hist Sap
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Boots of the Swampstrider
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Tah-Tehat's Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Gloves of Hist Sap
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Swamp Raider
0 / 22 (0%)-
Helm of the Last Captain
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Zarukhair's Band
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-