Community Screenshots
- Home
- ›
- Characters
- ›
- Macht-Aua-Heil
- ›
- Statistics / Information
- ›
- Sets
- ›
- Dungeons
- ›
- The Banished Cells
Macht-Aua-Heil
Macht-Aua-Heil
Hist-ShadowRank 50
Champion Rank 2553 (66,778 / 934,498 XP)
- Magicka: 25896
- Health: 21429
- Stamina: 17029
On this page you can view the Item Sets of the selected category for Macht-Aua-Heil.
Back to the overview Sets
Dungeons - The Banished Cells
77 / 78 (98%)
-
Jailbreaker
22 / 22 (100%)-
Jailbreaker Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
-
Maw of the Infernal
6 / 6 (100%)-
Maw of the Infernal Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Mask
Head - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Guise
Head - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
-
Sanctuary
22 / 22 (100%)-
Hat of Sanctuary
Head - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Necklace of Sanctuary
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Robe of Sanctuary
Chest - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Epaulets of Sanctuary
Shoulders - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Axe of Sanctuary
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Mace of Sanctuary
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Sword of Sanctuary
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Dagger of Sanctuary
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Battle Axe of Sanctuary
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Maul of Sanctuary
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Greatsword of Sanctuary
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Bow of Sanctuary
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Inferno Staff of Sanctuary
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Ice Staff of Sanctuary
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Lightning Staff of Sanctuary
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Restoration Staff of Sanctuary
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Shield of Sanctuary
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Sash of Sanctuary
Waist - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Breeches of Sanctuary
Legs - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Shoes of Sanctuary
Feet - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Ring of Sanctuary
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Gloves of Sanctuary
Hands - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
-
Shadowrend
5 / 6 (83%)-
Shadowrend Visage
Head - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Guise
Head - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Mask
Head - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Pauldrons
Shoulders - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Epaulets
Shoulders - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1017 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
-
Tormentor
22 / 22 (100%)-
Helm of the Tormentor
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Necklace of the Tormentor
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Cuirass of the Tormentor
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Pauldron of the Tormentor
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Axe of the Tormentor
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Mace of the Tormentor
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Sword of the Tormentor
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Dagger of the Tormentor
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Battle Axe of the Tormentor
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Maul of the Tormentor
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Greatsword of the Tormentor
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Bow of the Tormentor
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Inferno Staff of the Tormentor
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Ice Staff of the Tormentor
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Lightning Staff of the Tormentor
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Restoration Staff of the Tormentor
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Shield of the Tormentor
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Girdle of the Tormentor
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Greaves of the Tormentor
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Sabatons of the Tormentor
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Ring of the Tormentor
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Gauntlets of the Tormentor
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-