Community Screenshots
- Home
- ›
- Characters
- ›
- Necromancer-Lorentedford
- ›
- Statistics / Information
- ›
- Sets
- ›
- Trials
- ›
- Lucent Citadel
Necromancer-Lorentedford
- Magicka: 35162
- Health: 25406
- Stamina: 21736
On this page you can view the Item Sets of the selected category for Necromancer-Lorentedford.
Back to the overview Sets
Trials - Lucent Citadel
0 / 176 (0%)
-
Lucent Echoes
0 / 22 (0%)-
Lucent Echoes Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
-
Mora Scribe's Thesis
0 / 22 (0%)-
Mora Scribe's Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
-
Perfected Lucent Echoes
0 / 22 (0%)-
Lucent Echoes Perfected Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
Lucent Echoes Perfected Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1164 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
-
-
Perfected Mora Scribe's Thesis
0 / 22 (0%)-
Mora Scribe's Perfected Hat
Head - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Amulet
Neck
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Robe
Chest - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Epaulets
Shoulders - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Sash
Waist - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Breeches
Legs - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Shoes
Feet - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Ring
Ring
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
Mora Scribe's Perfected Gloves
Hands - Light
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
-
-
Perfected Slivers of the Null Arca
0 / 22 (0%)-
Perfected Null Arca Helmet
Head - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Amulet
Neck
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Jack
Chest - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Arm Cops
Shoulders - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Belt
Waist - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Guards
Legs - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Boots
Feet - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Ring
Ring
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Perfected Null Arca Bracers
Hands - Medium
- (2 items) Adds 634 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
-
Perfected Xoryn's Masterpiece
0 / 22 (0%)-
Xoryn's Perfected Hat
Head - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Amulet
Neck
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Robe
Chest - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Epaulets
Shoulders - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Mace
Mace - One-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Sword
Sword - One-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Axe
Axe - One-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Shield
Shield - Off Hand
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Sash
Waist - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Breeches
Legs - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Shoes
Feet - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Ring
Ring
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Perfected Gloves
Hands - Light
- (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
-
Slivers of the Null Arca
0 / 22 (0%)-
Null Arca Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
Null Arca Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 10382 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
-
-
Xoryn's Masterpiece
0 / 22 (0%)-
Xoryn's Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-
Xoryn's Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
-