Community Screenshots
- Home
- ›
- Characters
- ›
- Necromancer-Lorentedford
- ›
- Statistics / Information
- ›
- Sets
- ›
- Ebonheart Pact
- ›
- Stonefalls
Necromancer-Lorentedford
- Magicka: 35162
- Health: 25406
- Stamina: 21736
On this page you can view the Item Sets of the selected category for Necromancer-Lorentedford.
Back to the overview Sets
Ebonheart Pact - Stonefalls
5 / 66 (7%)
-
Shadow of the Red Mountain
2 / 22 (9%)-
Helmet of the Red Mountain
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Bala's Engagement Chain
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Jack of the Red Mountain
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Arm Cops of the Red Mountain
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Axe of the Red Mountain
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Mace of the Red Mountain
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sword of the Red Mountain
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Dagger of the Red Mountain
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Great Axe of Obedience
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Maul of the Red Mountain
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Greatsword of the Red Mountain
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Bow of the Red Mountain
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of the Red Mountain
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of the Red Mountain
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of the Red Mountain
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of the Red Mountain
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shield of the Red Mountain
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Hlaalu Trader's Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Guards of the Red Mountain
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Boots of the Red Mountain
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Trader's Signet
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
Spider-Wrangler's Gloves
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Shalk Exoskeleton
2 / 22 (9%)-
Shalk's Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Rebellion Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Kwama Cuttle Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Ashlander's Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Shalk's Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Scampstamper Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Guarblood Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
Gauntlets of the Akaviri War
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
-
-
Silks of the Sun
1 / 22 (4%)-
Hat of the Sun
Head - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sigil of House Dres
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Robe of the Sun
Chest - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Murkreed Mantle
Shoulders - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Axe of the Sun
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Mace of the Sun
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sword of the Sun
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Dagger of the Sun
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Boltstaff of Koal Canton
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Spiritmender's Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Battle Axe of the Sun
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Maul of the Sun
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Greatsword of the Sun
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Bow of the Sun
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Inferno Staff of the Sun
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Ice Staff of the Sun
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Shield of the Sun
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sash of the Sun
Waist - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Apprentice's Leggings
Legs - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Ashwalker's Boots
Feet - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Ring of the Sun
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sommelier's Gloves
Hands - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-