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Niyyandra
![Redguard Redguard](https://itemdb.eso-database.com/icons/redguard.png)
![Daggerfall Covenant Daggerfall Covenant](https://itemdb.eso-database.com/icons/daggerfall-covenant.png)
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Niyyandra
Lady of Misrule
Rank 50
Champion Rank 1739 (270,255 / 435,202 XP)
- Magicka: 24412
- Health: 29261
- Stamina: 15930
On this page you can view the Item Sets of the selected category for Niyyandra.
Back to the overview
Sets
DLC Dungeons - Moongrave Fane
40 / 72 (55%)
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Dro'Zakar's Claws
11 / 22 (50%)-
Dro'zakar's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Necklace
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
-
Dro'zakar's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Dro'zakar's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
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Grundwulf
3 / 6 (50%)-
Grundwulf Visage
Head - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Guise
Head - Light
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Mask
Head - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Pauldrons
Shoulders - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Epaulets
Shoulders - Light
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Grundwulf Arm Cops
Shoulders - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
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Hollowfang Thirst
12 / 22 (54%)-
Hollowfang Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Hollowfang Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
-
Hollowfang Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
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Renald's Resolve
14 / 22 (63%)-
Renald's Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
-
Renald's Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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Renald's Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
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