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Niyyandra
![Redguard Redguard](https://itemdb.eso-database.com/icons/redguard.png)
![Daggerfall Covenant Daggerfall Covenant](https://itemdb.eso-database.com/icons/daggerfall-covenant.png)
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Niyyandra
Lady of Misrule
Rank 50
Champion Rank 1739 (270,255 / 435,202 XP)
- Magicka: 24412
- Health: 29261
- Stamina: 15930
On this page you can view the Item Sets of the selected category for Niyyandra.
Back to the overview
Sets
Gold Road - West Weald
64 / 66 (96%)
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Ayleid Refuge
22 / 22 (100%)-
Ayleid Refuge Helm
Head - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Amulet
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Cuirass
Chest - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Pauldrons
Shoulders - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Girdle
Waist - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Greaves
Legs - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Sabatons
Feet - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Ring
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
-
Ayleid Refuge Gauntlets
Hands - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Macabre Vintage
21 / 22 (95%)-
Macabre Vintage Helmet
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Amulet
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Jack
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Arm Cops
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Guards
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Boots
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bracers
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Symmetry of the Weald
21 / 22 (95%)-
Hat of the Weald
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Amulet of the Weald
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Robe of the Weald
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Epaulets of the Weald
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Axe of the Weald
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Mace of the Weald
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sword of the Weald
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Dagger of the Weald
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Battle Axe of the Weald
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Maul of the Weald
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Greatsword of the Weald
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Bow of the Weald
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Inferno Staff of the Weald
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Ice Staff of the Weald
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Lightning Staff of the Weald
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Restoration Staff of the Weald
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shield of the Weald
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sash of the Weald
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Breeches of the Weald
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shoes of the Weald
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Ring of the Weald
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Gloves of the Weald
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-