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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
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Sets
DLC Dungeons - Bedlam Veil
0 / 72 (0%)
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Blind Path Induction
0 / 22 (0%)-
Blind Path Induction Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
-
Blind Path Induction Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Blind Path Induction Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
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Reflected Fury
0 / 22 (0%)-
Reflected Fury Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Reflected Fury Amulet
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Reflected Fury Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Reflected Fury Pauldrons
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Reflected Fury Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Reflected Fury Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
-
Reflected Fury Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
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Tarnished Nightmare
0 / 22 (0%)-
Tarnished Nightmare Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
-
Tarnished Nightmare Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Tarnished Nightmare Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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The Blind
0 / 6 (0%)-
The Blind Visage
Head - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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The Blind Mask
Head - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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The Blind Guise
Head - Light
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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The Blind Pauldron
Shoulders - Heavy
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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The Blind Arm Cops
Shoulders - Medium
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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The Blind Epaulets
Shoulders - Light
- (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
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