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- Blackrose Prison
Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
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Sets
Arenas - Blackrose Prison
0 / 34 (0%)
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Gallant Charge
0 / 5 (0%)-
Blackrose Axe
Axe - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Mace
Mace - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Sword
Sword - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Dagger
Dagger - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Shield
Shield - Off Hand
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Mender's Ward
0 / 1 (0%)-
Blackrose Restoration Staff
Healing Staff - Two-Handed
- (2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
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Perfected Gallant Charge
0 / 5 (0%)-
Blackrose Perfected Axe
Axe - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Perfected Mace
Mace - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Perfected Sword
Sword - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Perfected Dagger
Dagger - One-Handed
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Blackrose Perfected Shield
Shield - Off Hand
- (2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
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Perfected Mender's Ward
0 / 1 (0%)-
Blackrose Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
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Perfected Radial Uppercut
0 / 3 (0%)-
Blackrose Perfected Battle Axe
Axe - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Blackrose Perfected Maul
Mace - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Blackrose Perfected Greatsword
Sword - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Perfected Spectral Cloak
0 / 4 (0%)-
Blackrose Perfected Axe
Axe - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Perfected Mace
Mace - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Perfected Sword
Sword - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Perfected Dagger
Dagger - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Perfected Virulent Shot
0 / 1 (0%)-
Blackrose Perfected Bow
Bow - Two-Handed
- (2 items) Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
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Perfected Wild Impulse
0 / 3 (0%)-
Blackrose Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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Blackrose Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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Blackrose Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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Radial Uppercut
0 / 3 (0%)-
Blackrose Battle Axe
Axe - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Blackrose Maul
Mace - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Blackrose Greatsword
Sword - Two-Handed
- (2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
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Spectral Cloak
0 / 4 (0%)-
Blackrose Axe
Axe - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Mace
Mace - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Sword
Sword - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Blackrose Dagger
Dagger - One-Handed
- (2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
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Virulent Shot
0 / 1 (0%)-
Blackrose Bow
Bow - Two-Handed
- (2 items) Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
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Wild Impulse
0 / 3 (0%)-
Blackrose Inferno Staff
Flame Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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Blackrose Ice Staff
Frost Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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Blackrose Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3503 Flame, 3503 Shock, and 3503 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
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