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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
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Sets
Miscellaneous - Craglorn
10 / 66 (15%)
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Way of Air
5 / 22 (22%)-
Helmet of the Air
Head - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Necklace of the Air
Neck
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Jack of the Air
Chest - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Arm Cops of the Air
Shoulders - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Axe of the Air
Axe - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Mace of the Air
Mace - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Sword of the Air
Sword - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Dagger of the Air
Dagger - One-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Battle Axe of the Air
Axe - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Maul of the Air
Mace - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Greatsword of the Air
Sword - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Bow of the Air
Bow - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Inferno Staff of the Air
Flame Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Ice Staff of the Air
Frost Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Lightning Staff of the Air
Lightning Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Restoration Staff of the Air
Healing Staff - Two-Handed
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
-
Shield of the Air
Shield - Off Hand
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Belt of the Air
Waist - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Guards of the Air
Legs - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Boots of the Air
Feet - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Ring of the Air
Ring
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Bracers of the Air
Hands - Medium
- (2 items) Adds 117 Stamina Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
- (5 items) When you use Roll Dodge, your Weapon and Spell Damage is increased by 354 for 6 seconds.
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Way of Fire
5 / 22 (22%)-
Helm of the Fire
Head - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Necklace of the Fire
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Cuirass of the Fire
Chest - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
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Pauldron of the Fire
Shoulders - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Axe of the Fire
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Mace of the Fire
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sword of the Fire
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Dagger of the Fire
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of the Fire
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Maul of the Fire
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Greatsword of the Fire
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Bow of the Fire
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of the Fire
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of the Fire
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of the Fire
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of the Fire
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Shield of the Fire
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Girdle of the Fire
Waist - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
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Greaves of the Fire
Legs - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Sabatons of the Fire
Feet - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Ring of the Fire
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
-
Gauntlets of the Fire
Hands - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack, you deal an additional 3386 Flame Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
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Way of Martial Knowledge
0 / 22 (0%)-
Hat of Martial Knowledge
Head - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
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Necklace of Martial Knowledge
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Robe of Martial Knowledge
Chest - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Epaulets of Martial Knowledge
Shoulders - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Axe of Martial Knowledge
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Mace of Martial Knowledge
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Sword of Martial Knowledge
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Dagger of Martial Knowledge
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Battle Axe of Martial Knowledge
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Maul of Martial Knowledge
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Greatsword of Martial Knowledge
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Bow of Martial Knowledge
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Inferno Staff of Martial Knowledge
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Ice Staff of Martial Knowledge
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Lightning Staff of Martial Knowledge
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Restoration Staff of Martial Knowledge
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Shield of Martial Knowledge
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Sash of Martial Knowledge
Waist - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Breeches of Martial Knowledge
Legs - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Shoes of Martial Knowledge
Feet - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Ring of Martial Knowledge
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-
Gloves of Martial Knowledge
Hands - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
-