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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
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Sets
DLC Dungeons - Exiled Redoubt
0 / 72 (0%)
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Jerensi's Bladestorm
0 / 22 (0%)-
Jerensi's Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Jerensi's Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Lucilla's Windshield
0 / 22 (0%)-
Lucilla's Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Lucilla's Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
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Squall of Retribution
0 / 6 (0%)-
Squall of Retribution's Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Squall of Retribution's Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Squall of Retribution's Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Squall of Retribution's Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Squall of Retribution's Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Squall of Retribution's Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
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Vandorallen's Resonance
0 / 22 (0%)-
Vandorallen's Hat
Head - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Robe
Chest - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Epaulets
Shoulders - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Sash
Waist - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Breeches
Legs - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Shoes
Feet - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Vandorallen's Gloves
Hands - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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