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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
DLC Dungeons - Fang Lair
1 / 72 (1%)
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Caluurion's Legacy
0 / 22 (0%)-
Caluurion's Legacy Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Caluurion's Legacy Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
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Thurvokun
1 / 6 (16%)-
Thurvokun Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Thurvokun Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Thurvokun Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Thurvokun Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Thurvokun Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Thurvokun Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
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Trappings of Invigoration
0 / 22 (0%)-
Trappings Of Invigoration Helmet
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Necklace
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Jack
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Axe
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Mace
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Sword
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Dagger
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Maul
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Bow
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Shield
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Belt
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Guards
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Boots
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Ring
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Trappings Of Invigoration Bracers
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
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Ulfnor's Favor
0 / 22 (0%)-
Ulfnor's Favor Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Ulfnor's Favor Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-