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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
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Sets
Trials - Sanctum Ophidia
0 / 88 (0%)
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Immortal Warrior
0 / 22 (0%)-
Helm of the Immortal Yokeda
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Necklace of the Immortal Yokeda
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Cuirass of the Immortal Yokeda
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Pauldron of the Immortal Yokeda
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Axe of the Immortal Yokeda
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Mace of the Immortal Yokeda
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Sword of the Immortal Yokeda
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Dagger of the Immortal Yokeda
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Battle Axe of the Immortal Yokeda
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Maul of the Immortal Yokeda
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Greatsword of the Immortal Yokeda
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Bow of the Immortal Yokeda
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Inferno Staff of the Immortal Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Ice Staff of the Immortal Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Lightning Staff of the Immortal Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Restoration Staff of the Immortal Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Shield of the Immortal Yokeda
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Girdle of the Immortal Yokeda
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Greaves of the Immortal Yokeda
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Sabatons of the Immortal Yokeda
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Ring of the Immortal Yokeda
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Gauntlets of the Immortal Yokeda
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
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Twice-Fanged Serpent
0 / 22 (0%)-
Helmet of the Two-Fanged Snake
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Necklace of the Two-Fanged Snake
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Jack of the Two-Fanged Snake
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Arm Cops of the Two-Fanged Snake
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Axe of the Two-Fanged Snake
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Mace of the Two-Fanged Snake
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Sword of the Two-Fanged Snake
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Dagger of the Two-Fanged Snake
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Battle Axe of the Two-Fanged Snake
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Maul of the Two-Fanged Snake
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Greatsword of the Two-Fanged Snake
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Bow of the Two-Fanged Snake
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Inferno Staff of the Two-Fanged Snake
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Ice Staff of the Two-Fanged Snake
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Lightning Staff of the Two-Fanged Snake
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Restoration Staff of the Two-Fanged Snake
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Shield of the Two-Fanged Snake
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Belt of the Two-Fanged Snake
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Guards of the Two-Fanged Snake
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Boots of the Two-Fanged Snake
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Ring of the Two-Fanged Snake
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Bracers of the Two-Fanged Snake
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
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Vicious Serpent
0 / 22 (0%)-
Helmet of the Vicious Ophidian
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Necklace Of The Vicious Ophidian
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Jack of the Vicious Ophidian
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Arm Cops of the Vicious Ophidian
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Axe Of The Vicious Ophidian
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Mace Of The Vicious Ophidian
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Sword Of The Vicious Ophidian
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Dagger Of The Vicious Ophidian
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Battle Axe Of The Vicious Ophidian
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Maul Of The Vicious Ophidian
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Greatsword Of The Vicious Ophidian
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Bow Of The Vicious Ophidian
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Inferno Staff Of The Vicious Ophidian
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ice Staff Of The Vicious Ophidian
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Lightning Staff Of The Vicious Ophidian
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Restoration Staff Of The Vicious Ophidian
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Shield Of The Vicious Ophidian
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Belt of the Vicious Ophidian
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Guards of the Vicious Ophidian
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Boots of the Vicious Ophidian
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Ring Of The Vicious Ophidian
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Bracers of the Vicious Ophidian
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
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Wise Mage
0 / 22 (0%)-
Aether Hat of Strategy
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Aether Necklace of Strategy
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Aether Robe of Strategy
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
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Aether Epaulets of Strategy
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Axe of Strategy
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Mace of Strategy
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Sword of Strategy
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Dagger of Strategy
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Battle Axe of Strategy
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Maul of Strategy
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Greatsword of Strategy
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Bow of Strategy
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Inferno Staff of Strategy
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Ice Staff of Strategy
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Lightning Staff of Strategy
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Restoration Staff of Strategy
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Shield of Strategy
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Sash of Strategy
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Breeches of Strategy
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Shoes of Strategy
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Ring of Strategy
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Gloves of Strategy
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-