Community Screenshots
- Home
- ›
- Characters
- ›
- Not Die on Tatami Mat
- ›
- Statistics / Information
- ›
- Sets
- ›
- Dungeons
- ›
- The Banished Cells
Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
Dungeons - The Banished Cells
0 / 78 (0%)
-
Jailbreaker
0 / 22 (0%)-
Jailbreaker Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
Jailbreaker Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
-
-
Maw of the Infernal
0 / 6 (0%)-
Maw of the Infernal Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Mask
Head - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Guise
Head - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
Maw of the Infernal Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
-
-
Sanctuary
0 / 22 (0%)-
Hat of Sanctuary
Head - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Necklace of Sanctuary
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Robe of Sanctuary
Chest - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Epaulets of Sanctuary
Shoulders - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Axe of Sanctuary
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Mace of Sanctuary
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Sword of Sanctuary
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Dagger of Sanctuary
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Battle Axe of Sanctuary
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Maul of Sanctuary
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Greatsword of Sanctuary
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Bow of Sanctuary
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Inferno Staff of Sanctuary
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Ice Staff of Sanctuary
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Lightning Staff of Sanctuary
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Restoration Staff of Sanctuary
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Shield of Sanctuary
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Sash of Sanctuary
Waist - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Breeches of Sanctuary
Legs - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Shoes of Sanctuary
Feet - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Ring of Sanctuary
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
Gloves of Sanctuary
Hands - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
-
-
Shadowrend
0 / 6 (0%)-
Shadowrend Visage
Head - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Guise
Head - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Mask
Head - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Pauldrons
Shoulders - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Epaulets
Shoulders - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
Shadowrend Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
-
-
Tormentor
0 / 22 (0%)-
Helm of the Tormentor
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Necklace of the Tormentor
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Cuirass of the Tormentor
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Pauldron of the Tormentor
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Axe of the Tormentor
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Mace of the Tormentor
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Sword of the Tormentor
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Dagger of the Tormentor
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Battle Axe of the Tormentor
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Maul of the Tormentor
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Greatsword of the Tormentor
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Bow of the Tormentor
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Inferno Staff of the Tormentor
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Ice Staff of the Tormentor
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Lightning Staff of the Tormentor
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Restoration Staff of the Tormentor
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Shield of the Tormentor
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Girdle of the Tormentor
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Greaves of the Tormentor
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Sabatons of the Tormentor
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Ring of the Tormentor
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-
Gauntlets of the Tormentor
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
-