Community Screenshots
- Home
- ›
- Characters
- ›
- Not Die on Tatami Mat
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- The Cauldron
Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
DLC Dungeons - The Cauldron
0 / 72 (0%)
-
Baron Zaudrus
0 / 6 (0%)-
Baron Zaudrus Visage
Head - Heavy
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
Baron Zaudrus Mask
Head - Medium
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
Baron Zaudrus Guise
Head - Light
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
Baron Zaudrus Pauldron
Shoulders - Heavy
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
Baron Zaudrus Arm Cops
Shoulders - Medium
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
Baron Zaudrus Epaulets
Shoulders - Light
- (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
-
-
Dagon's Dominion
0 / 22 (0%)-
Dagon's Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
Dagon's Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
-
-
Foolkiller's Ward
0 / 22 (0%)-
Foolkiller's Helm
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Amulet
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Cuirass
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Pauldrons
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Girdle
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Greaves
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Sabatons
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Ring
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
Foolkiller's Gauntlets
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
-
-
Unleashed Ritualist
0 / 22 (0%)-
Hat of the Ritualist
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Amulet of the Ritualist
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Robe of the Ritualist
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Epaulets of the Ritualist
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Axe of the Ritualist
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Mace of the Ritualist
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Sword of the Ritualist
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Dagger of the Ritualist
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Battle Axe of the Ritualist
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Maul of the Ritualist
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Greatsword of the Ritualist
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Bow of the Ritualist
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Inferno Staff of the Ritualist
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Ice Staff of the Ritualist
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Lightning Staff of the Ritualist
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Restoration Staff of the Ritualist
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Shield of the Ritualist
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Sash of the Ritualist
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Breeches of the Ritualist
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Shoes of the Ritualist
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Ring of the Ritualist
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-
Gloves of the Ritualist
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 15%.
-