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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
Gold Road - West Weald
0 / 66 (0%)
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Ayleid Refuge
0 / 22 (0%)-
Ayleid Refuge Helm
Head - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Amulet
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Cuirass
Chest - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Pauldrons
Shoulders - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Girdle
Waist - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Greaves
Legs - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Sabatons
Feet - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Ring
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Ayleid Refuge Gauntlets
Hands - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
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Macabre Vintage
0 / 22 (0%)-
Macabre Vintage Helmet
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Amulet
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Jack
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Arm Cops
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Macabre Vintage Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Guards
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Boots
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
-
Macabre Vintage Bracers
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
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Symmetry of the Weald
0 / 22 (0%)-
Hat of the Weald
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Amulet of the Weald
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Robe of the Weald
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Epaulets of the Weald
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Axe of the Weald
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Mace of the Weald
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sword of the Weald
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Dagger of the Weald
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Battle Axe of the Weald
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Maul of the Weald
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Greatsword of the Weald
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Bow of the Weald
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Inferno Staff of the Weald
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Ice Staff of the Weald
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Lightning Staff of the Weald
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Restoration Staff of the Weald
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shield of the Weald
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Sash of the Weald
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Breeches of the Weald
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Shoes of the Weald
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
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Ring of the Weald
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-
Gloves of the Weald
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
-