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Not Die on Tatami Mat



On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
DLC Zones - Western Skyrim
2 / 66 (3%)
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Eternal Vigor
1 / 22 (4%)-
Helm of Eternal Vigor
Head - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Amulet of Eternal Vigor
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Cuirass of Eternal Vigor
Chest - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Pauldrons of Eternal Vigor
Shoulders - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Axe of Eternal Vigor
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Mace of Eternal Vigor
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Sword of Eternal Vigor
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Dagger of Eternal Vigor
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Battle Axe of Eternal Vigor
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Maul of Eternal Vigor
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Greatsword of Eternal Vigor
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Bow of Eternal Vigor
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Inferno Staff of Eternal Vigor
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Ice Staff of Eternal Vigor
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Lightning Staff of Eternal Vigor
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Restoration Staff of Eternal Vigor
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Shield of Eternal Vigor
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Girdle of Eternal Vigor
Waist - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Greaves of Eternal Vigor
Legs - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Sabatons of Eternal Vigor
Feet - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Ring of Eternal Vigor
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Gauntlets of Eternal Vigor
Hands - Heavy
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Health Recovery
- (5 items) Adds 305 Stamina and Magicka Recovery while your Health is above 50%. Adds 917 Health Recovery while your Health is 50% or less.
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Venomous Smite
0 / 22 (0%)-
Venomous Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Amulet
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Venomous Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Venomous Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 4422 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Winter's Respite
1 / 22 (4%)-
Hat of Winter's Respite
Head - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Amulet of Winter's Respite
Neck
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Robe of Winter's Respite
Chest - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Epaulets of Winter's Respite
Shoulders - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Axe of Winter's Respite
Axe - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Mace of Winter's Respite
Mace - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sword of Winter's Respite
Sword - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Dagger of Winter's Respite
Dagger - One-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Battle Axe of Winter's Respite
Axe - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Maul of Winter's Respite
Mace - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Greatsword of Winter's Respite
Sword - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Bow of Winter's Respite
Bow - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Inferno Staff of Winter's Respite
Flame Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Ice Staff of Winter's Respite
Frost Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Lightning Staff of Winter's Respite
Lightning Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Restoration Staff of Winter's Respite
Healing Staff - Two-Handed
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shield of Winter's Respite
Shield - Off Hand
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Sash of Winter's Respite
Waist - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Breeches of Winter's Respite
Legs - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-
Shoes of Winter's Respite
Feet - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Ring of Winter's Respite
Ring
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Gloves of Winter's Respite
Hands - Light
- (2 items) Adds 117 Magicka Recovery
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 994 Maximum Magicka
- (5 items) While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 2802 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
-