Community Screenshots
- Home
- ›
- Characters
- ›
- Pudgy Tai
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Oathsworn Pit
Pudgy Tai
- Magicka: 17326
- Health: 28205
- Stamina: 23155
On this page you can view the Item Sets of the selected category for Pudgy Tai.
Back to the overview Sets
DLC Dungeons - Oathsworn Pit
0 / 72 (0%)
-
Anthelmir's Construct
0 / 6 (0%)-
Anthelmir's Construct Visage
Head - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
Anthelmir's Construct Mask
Head - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
Anthelmir's Construct Guise
Head - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
Anthelmir's Construct Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
Anthelmir's Construct Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
Anthelmir's Construct Epaulets
Shoulders - Light
- (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 9070 Physical Damage and reducing their Armor by 1771 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
-
-
Black-Glove Grounding
0 / 22 (0%)-
Black-Glove Grounding Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
Black-Glove Grounding Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
-
-
Cinders of Anthelmir
0 / 22 (0%)-
Cinders of Anthelmir Hat
Head - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Robe
Chest - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Epaulets
Shoulders - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Sash
Waist - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Breeches
Legs - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Shoes
Feet - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
Cinders of Anthelmir Gloves
Hands - Light
- (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 7975 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
-
-
Sluthrug's Hunger
0 / 22 (0%)-
Sluthrug's Hunger Helmet
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Amulet
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Jack
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Axe
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Mace
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Sword
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Dagger
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Maul
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Bow
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Shield
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Belt
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Guards
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Boots
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Ring
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-
Sluthrug's Hunger Bracers
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
-