Community Screenshots
- Home
- ›
- Characters
- ›
- Raine Dreadmir
- ›
- Statistics / Information
- ›
- Sets
- ›
- Ebonheart Pact
- ›
- Shadowfen
Raine Dreadmir
Raine Dreadmir
Weaver's BaneRank 50
Champion Rank 2477 (204,947 / 908,197 XP)
- Magicka: 12000
- Health: 19326
- Stamina: 15080
On this page you can view the Item Sets of the selected category for Raine Dreadmir.
Back to the overview Sets
Ebonheart Pact - Shadowfen
54 / 66 (81%)
-
Hatchling's Shell
17 / 22 (77%)-
Helm of the Hatchling's Shell
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Necklace of the Hatchling's Shell
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Cuirass of the Fang
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Pauldron of the Hatchling's Shell
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Worm Drain
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Axe of the Hatchling's Shell
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Mace of the Hatchling's Shell
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Dagger of the Hatchling's Shell
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Battle Axe of the Hatchling's Shell
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Maul of the Hatchling's Shell
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Greatsword of the Hatchling's Shell
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Bow of the Hatchling's Shell
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Inferno Staff of the Hatchling's Shell
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Ice Staff of the Hatchling's Shell
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Lightning Staff of the Hatchling's Shell
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Restoration Staff of the Hatchling's Shell
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Shield of the Hatchling's Shell
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Upstream Belt
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Fen Dancer's Poleyns
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Sabatons of the Hatchling's Shell
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Ring of the Ghost Knight
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Gauntlets of the Hatchling's Shell
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4301 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
-
Robes of the Hist
17 / 22 (77%)-
Hat of Hist Sap
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Hatching's Keepsake Torc
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Robe of Hist Sap
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Epaulets of Hist Sap
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Axe of Hist Sap
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Mace of Hist Sap
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Sword of Hist Sap
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Dagger of Hist Sap
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Staff of Deadfire
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Battle Axe of Hist Sap
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Maul of Hist Sap
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Greatsword of Hist Sap
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Bow of Hist Sap
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Ice Staff of Hist Sap
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Lightning Staff of Hist Sap
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Restoration Staff of Hist Sap
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Shield of Hist Sap
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Belt of Elastic Girth
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Breeches of Hist Sap
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Boots of the Swampstrider
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Tah-Tehat's Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Gloves of Hist Sap
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
-
Swamp Raider
20 / 22 (90%)-
Helm of the Last Captain
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Zarukhair's Band
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-