Community Screenshots
- Home
- ›
- Characters
- ›
- Rimeco
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Shipwright's Regret
Rimeco
- Magicka: 20146
- Health: 23778
- Stamina: 19838
On this page you can view the Item Sets of the selected category for Rimeco.
Back to the overview Sets
DLC Dungeons - Shipwright's Regret
0 / 72 (0%)
-
Nazaray
0 / 6 (0%)-
Nazaray Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
Nazaray Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
Nazaray Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
Nazaray Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
Nazaray Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
Nazaray Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
-
-
Spriggan's Vigor
0 / 22 (0%)-
Helmet of Spriggan's Vigor
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Amulet of Spriggan's Vigor
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Jack of Spriggan's Vigor
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Arm Cops of Spriggan's Vigor
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Axe of Spriggan's Vigor
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Mace of Spriggan's Vigor
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Sword of Spriggan's Vigor
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Dagger of Spriggan's Vigor
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Battle Axe of Spriggan's Vigor
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Maul of Spriggan's Vigor
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Greatsword of Spriggan's Vigor
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Bow of Spriggan's Vigor
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Inferno Staff of Spriggan's Vigor
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Ice Staff of Spriggan's Vigor
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Lightning Staff of Spriggan's Vigor
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Restoration Staff of Spriggan's Vigor
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Shield of Spriggan's Vigor
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Belt of Spriggan's Vigor
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Guards of Spriggan's Vigor
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Boots of Spriggan's Vigor
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Ring of Spriggan's Vigor
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
Bracers of Spriggan's Vigor
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
-
-
Storm-Cursed's Revenge
0 / 22 (0%)-
Storm-Cursed Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
Storm-Cursed Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
-
-
Turning Tide
0 / 22 (0%)-
Helm of the Turning Tide
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Amulet of the Turning Tide
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Cuirass of the Turning Tide
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Pauldrons of the Turning Tide
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Axe of the Turning Tide
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Mace of the Turning Tide
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Sword of the Turning Tide
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Dagger of the Turning Tide
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Battle Axe of the Turning Tide
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Maul of the Turning Tide
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Greatsword of the Turning Tide
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Bow of the Turning Tide
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Inferno Staff of the Turning Tide
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Ice Staff of the Turning Tide
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Lightning Staff of the Turning Tide
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Restoration Staff of the Turning Tide
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Shield of the Turning Tide
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Girdle of the Turning Tide
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Greaves of the Turning Tide
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Sabatons of the Turning Tide
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Ring of the Turning Tide
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-
Gauntlets of the Turning Tide
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3856 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
-