Community Screenshots
- Home
- ›
- Characters
- ›
- Shurashi Samnihn
- ›
- Statistics / Information
- ›
- Sets
- ›
- PvP
- ›
- Imperial City
Shurashi Samnihn
- Magicka: 21775
- Health: 18523
- Stamina: 17462
On this page you can view the Item Sets of the selected category for Shurashi Samnihn.
Back to the overview Sets
PvP - Imperial City
0 / 315 (0%)
-
Agility
0 / 15 (0%)-
Necklace of Agility
Neck
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Axe of Agility
Axe - One-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Mace of Agility
Mace - One-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Sword of Agility
Sword - One-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Dagger of Agility
Dagger - One-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Battle Axe of Agility
Axe - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Maul of Agility
Mace - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Greatsword of Agility
Sword - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Bow of Agility
Bow - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Inferno Staff of Agility
Flame Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Ice Staff of Agility
Frost Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Lightning Staff of Agility
Lightning Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Restoration Staff of Agility
Healing Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Shield of Agility
Shield - Off Hand
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
Ring of Agility
Ring
- (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
-
-
Baron Thirsk
0 / 6 (0%)-
Baron Thirsk's Visage
Head - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Baron Thirsk's Mask
Head - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Baron Thirsk's Guise
Head - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Baron Thirsk's Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Baron Thirsk's Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
Baron Thirsk's Epaulets
Shoulders - Light
- (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Black Rose
0 / 22 (0%)-
Helm of the Black Rose
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Necklace of the Black Rose
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Cuirass of the Black Rose
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Pauldron of the Black Rose
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Axe of the Black Rose
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Mace of the Black Rose
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Sword of the Black Rose
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Dagger of the Black Rose
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Battle Axe of the Black Rose
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Maul of the Black Rose
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Greatsword of the Black Rose
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Bow of the Black Rose
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Inferno Staff of the Black Rose
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Ice Staff of the Black Rose
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Lightning Staff of the Black Rose
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Restoration Staff of the Black Rose
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Shield of the Black Rose
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Girdle of the Black Rose
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Greaves of the Black Rose
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Sabatons of the Black Rose
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Ring of the Black Rose
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
Gauntlets of the Black Rose
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
-
-
Endurance
0 / 15 (0%)-
Necklace of Endurance
Neck
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Axe of Endurance
Axe - One-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Mace of Endurance
Mace - One-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Sword of Endurance
Sword - One-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Dagger of Endurance
Dagger - One-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Battle Axe of Endurance
Axe - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Maul of Endurance
Mace - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Greatsword of Endurance
Sword - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Bow of Endurance
Bow - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Inferno Staff of Endurance
Flame Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Ice Staff of Endurance
Frost Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Lightning Staff of Endurance
Lightning Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Restoration Staff of Endurance
Healing Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Shield of Endurance
Shield - Off Hand
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
Ring of Endurance
Ring
- (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
-
-
Galerion's Revenge
0 / 22 (0%)-
Galerion's Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
Galerion's Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
-
-
Glorgoloch the Destroyer
0 / 6 (0%)-
Glorgoloch the Destroyer's Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
Glorgoloch the Destroyer's Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
Glorgoloch the Destroyer's Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
Glorgoloch the Destroyer's Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
Glorgoloch the Destroyer's Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
Glorgoloch the Destroyer's Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
-
-
Immolator Charr
0 / 6 (0%)-
Immolator Charr's Visage
Head - Heavy
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
Immolator Charr's Mask
Head - Medium
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
Immolator Charr's Guise
Head - Light
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
Immolator Charr's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
Immolator Charr's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
Immolator Charr's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
-
-
Imperial Physique
0 / 36 (0%)-
Helmet of Imperial Physique
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Helm of Imperial Physique
Head - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Hat of Imperial Physique
Head - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Necklace of Imperial Physique
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Jerkin of Imperial Physique
Chest - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Jack of Imperial Physique
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Cuirass of Imperial Physique
Chest - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Epaulets of Imperial Physique
Shoulders - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Arm Cops of Imperial Physique
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Pauldron of Imperial Physique
Shoulders - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Axe of Imperial Physique
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Mace of Imperial Physique
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Sword of Imperial Physique
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Dagger of Imperial Physique
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Battle Axe of Imperial Physique
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Maul of Imperial Physique
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Greatsword of Imperial Physique
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Bow of Imperial Physique
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Inferno Staff of Imperial Physique
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Ice Staff of Imperial Physique
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Lightning Staff of Imperial Physique
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Restoration Staff of Imperial Physique
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Shield of Imperial Physique
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Sash of Imperial Physique
Waist - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Belt of Imperial Physique
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Girdle of Imperial Physique
Waist - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Breeches of Imperial Physique
Legs - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Guards of Imperial Physique
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Greaves of Imperial Physique
Legs - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Boots of Imperial Physique
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Sabatons of Imperial Physique
Feet - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Shoes of Imperial Physique
Feet - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Ring of Imperial Physique
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Bracers of Imperial Physique
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Gauntlets of Imperial Physique
Hands - Heavy
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
Gloves of Imperial Physique
Hands - Light
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
-
-
Lady Malygda
0 / 6 (0%)-
Lady Malygda's Visage
Head - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lady Malygda's Mask
Head - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lady Malygda's Guise
Head - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lady Malygda's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lady Malygda's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Lady Malygda's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Meritorious Service
0 / 22 (0%)-
Hat of Meritorious Service
Head - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Necklace of Meritorious Service
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Robe of Meritorious Service
Chest - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Epaulets of Meritorious Service
Shoulders - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Axe of Meritorious Service
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Mace of Meritorious Service
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Sword of Meritorious Service
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Dagger of Meritorious Service
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Battle Axe of Meritorious Service
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Maul of Meritorious Service
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Greatsword of Meritorious Service
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Bow of Meritorious Service
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Inferno Staff of Meritorious Service
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Ice Staff of Meritorious Service
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Lightning Staff of Meritorious Service
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Restoration Staff of Meritorious Service
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Shield of Meritorious Service
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Sash of Meritorious Service
Waist - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Breeches of Meritorious Service
Legs - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Shoes of Meritorious Service
Feet - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Ring of Meritorious Service
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
Gloves of Meritorious Service
Hands - Light
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
-
-
Nunatak
0 / 6 (0%)-
Nunatak's Visage
Head - Heavy
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Nunatak's Mask
Head - Medium
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Nunatak's Guise
Head - Light
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Nunatak's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Nunatak's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
Nunatak's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Phoenix
0 / 22 (0%)-
Hat of the Phoenix
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Necklace of the Phoenix
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Robe of the Phoenix
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Epaulets of the Phoenix
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Axe of the Phoenix
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Mace of the Phoenix
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Sword of the Phoenix
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Dagger of the Phoenix
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Battle Axe of the Phoenix
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Maul of the Phoenix
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Greatsword of the Phoenix
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Bow of the Phoenix
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Inferno Staff of the Phoenix
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Ice Staff of the Phoenix
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Lightning Staff of the Phoenix
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Restoration Staff of the Phoenix
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Shield of the Phoenix
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Sash of the Phoenix
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Breeches of the Phoenix
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Shoes of the Phoenix
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Ring of the Phoenix
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
Gloves of the Phoenix
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
-
-
Powerful Assault
0 / 22 (0%)-
Helmet of the Powerful Assault
Head - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Necklace of the Powerful Assault
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Jack of the Powerful Assault
Chest - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Arm Cops of the Powerful Assault
Shoulders - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Axe of the Powerful Assault
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Mace of the Powerful Assault
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Sword of the Powerful Assault
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Dagger of the Powerful Assault
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Battle Axe of the Powerful Assault
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Maul of the Powerful Assault
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Greatsword of the Powerful Assault
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Bow of the Powerful Assault
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Inferno Staff of the Powerful Assault
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Ice Staff of the Powerful Assault
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Lightning Staff of the Powerful Assault
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Restoration Staff of the Powerful Assault
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Shield of the Powerful Assault
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Belt of the Powerful Assault
Waist - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Guards of the Powerful Assault
Legs - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Boots of the Powerful Assault
Feet - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Ring of the Powerful Assault
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
Bracers of the Powerful Assault
Hands - Medium
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
-
-
Reactive Armor
0 / 22 (0%)-
Reactive Helm
Head - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Cuirass
Chest - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Pauldron
Shoulders - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Girdle
Waist - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Greaves
Legs - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Sabatons
Feet - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
Reactive Gauntlets
Hands - Heavy
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
-
-
Shield Breaker
0 / 22 (0%)-
Helmet of the Shield Breaker
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Necklace of the Shield Breaker
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Jack of the Shield Breaker
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Arm Cops of the Shield Breaker
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Axe of the Shield Breaker
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Mace of the Shield Breaker
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Sword of the Shield Breaker
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Dagger of the Shield Breaker
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Battle Axe of the Shield Breaker
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Maul of the Shield Breaker
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Greatsword of the Shield Breaker
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Bow of the Shield Breaker
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Inferno Staff of the Shield Breaker
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Ice Staff of the Shield Breaker
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Lightning Staff of the Shield Breaker
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Restoration Staff of the Shield Breaker
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Shield of the Shield Breaker
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Belt of the Shield Breaker
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Guards of the Shield Breaker
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Boots of the Shield Breaker
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Ring of the Shield Breaker
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
Bracers of the Shield Breaker
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
-
-
Thews of the Harbinger
0 / 22 (0%)-
Helm of the Harbinger
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Necklace of the Harbinger
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Cuirass of the Harbinger
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Pauldron of the Harbinger
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Axe of the Harbinger
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Mace of the Harbinger
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Sword of the Harbinger
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Dagger of the Harbinger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Battle Axe of the Harbinger
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Maul of the Harbinger
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Greatsword of the Harbinger
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Bow of the Harbinger
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Inferno Staff of the Harbinger
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Ice Staff of the Harbinger
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Lightning Staff of the Harbinger
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Restoration Staff of the Harbinger
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Shield of the Harbinger
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Girdle of the Harbinger
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Greaves of the Harbinger
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Sabatons of the Harbinger
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Ring of the Harbinger
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
Gauntlets of the Harbinger
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1186 Physical Damage to the attacker. This effect scales off your Max Health.
-
-
Vicecanon of Venom
0 / 22 (0%)-
The Vicecanon's Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
The Vicecanon's Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
-
-
Willpower
0 / 15 (0%)-
Necklace of Willpower
Neck
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Axe of Willpower
Axe - One-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Mace of Willpower
Mace - One-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Sword of Willpower
Sword - One-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Dagger of Willpower
Dagger - One-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Battle Axe of Willpower
Axe - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Maul of Willpower
Mace - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Greatsword of Willpower
Sword - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Bow of Willpower
Bow - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Inferno Staff of Willpower
Flame Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Ice Staff of Willpower
Frost Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Lightning Staff of Willpower
Lightning Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Restoration Staff of Willpower
Healing Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Shield of Willpower
Shield - Off Hand
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
Ring of Willpower
Ring
- (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
-
-
Zoal the Ever-Wakeful
0 / 6 (0%)-
Zoal the Ever-Wakeful's Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-
Zoal the Ever-Wakeful's Mask
Head - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-
Zoal the Ever-Wakeful's Guise
Head - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-
Zoal the Ever-Wakeful's Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-
Zoal the Ever-Wakeful's Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-
Zoal the Ever-Wakeful's Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
-