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Sirene Camael
Sirene Camael
Lady of MisruleRank 50
Champion Rank 218 (143,597 / 145,320 XP)
- Magicka: 20557
- Health: 11834
- Stamina: 9639
On this page you can view the Item Sets of the selected category for Sirene Camael.
Back to the overview Sets
Arenas - Dragonstar Arena
0 / 112 (0%)
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Archer's Mind
0 / 22 (0%)-
Helmet of the Archer's Mind
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Necklace of the Archer's Mind
Neck
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Jack of the Archer's Mind
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Arm Cops of the Archer's Mind
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Axe of the Archer's Mind
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Mace of the Archer's Mind
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Sword of the Archer's Mind
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Dagger of the Archer's Mind
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Battle Axe of the Archer's Mind
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Maul of the Archer's Mind
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Greatsword of the Archer's Mind
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Bow of the Archer's Mind
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Inferno Staff of the Archer's Mind
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Ice Staff of the Archer's Mind
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Lightning Staff of the Archer's Mind
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Restoration Staff of the Archer's Mind
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Shield of the Archer's Mind
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Belt of the Archer's Mind
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Guards of the Archer's Mind
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Boots of the Archer's Mind
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Ring of the Archer's Mind
Ring
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Bracers of the Archer's Mind
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
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Caustic Arrow
0 / 1 (0%)-
The Master's Bow
Bow - Two-Handed
- (2 items) Increases your Weapon and Spell Damage by 311 against targets affected by your Poison Arrow.
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Destructive Impact
0 / 3 (0%)-
The Master's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
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The Master's Ice Staff
Frost Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
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The Master's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
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Footman's Fortune
0 / 22 (0%)-
Helm of the Footman
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Necklace of the Footman
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Cuirass of the Footman
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Pauldron of the Footman
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Axe of the Footman
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Mace of the Footman
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Sword of the Footman
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Dagger of the Footman
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Battle Axe of the Footman
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Maul of the Footman
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Greatsword of the Footman
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Bow of the Footman
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Inferno Staff of the Footman
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Ice Staff of the Footman
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Lightning Staff of the Footman
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Restoration Staff of the Footman
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Shield of the Footman
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Girdle of the Footman
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Greaves of the Footman
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Sabatons of the Footman
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Ring of the Footman
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Gauntlets of the Footman
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 8%.
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Grand Rejuvenation
0 / 1 (0%)-
The Master's Restoration Staff
Healing Staff - Two-Handed
- (2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 211 Magicka and Stamina every 2 seconds.
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Healer's Habit
0 / 22 (0%)-
Hat of the Healer
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Necklace of the Healer
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Robe of the Healer
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Epaulets of the Healer
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Axe of the Healer
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Mace of the Healer
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Sword of the Healer
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Dagger of the Healer
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Battle Axe of the Healer
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Maul of the Healer
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Greatsword of the Healer
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Bow of the Healer
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Inferno Staff of the Healer
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Ice Staff of the Healer
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Lightning Staff of the Healer
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
-
Restoration Staff of the Healer
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Shield of the Healer
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Sash of the Healer
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Breeches of the Healer
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Shoes of the Healer
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Ring of the Healer
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Gloves of the Healer
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
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Perfected Caustic Arrow
0 / 1 (0%)-
The Master's Perfected Bow
Bow - Two-Handed
- (2 items) Increases your Weapon and Spell Damage by 318 against targets affected by your Poison Arrow.
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Perfected Destructive Impact
0 / 3 (0%)-
The Master's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
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The Master's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
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The Master's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
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Perfected Grand Rejuvenation
0 / 1 (0%)-
The Master's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 216 Magicka and Stamina every 2 seconds.
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Perfected Puncturing Remedy
0 / 5 (0%)-
The Master's Perfected Axe
Axe - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Perfected Mace
Mace - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Perfected Sword
Sword - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Perfected Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
-
The Master's Perfected Shield
Shield - Off Hand
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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Perfected Stinging Slashes
0 / 4 (0%)-
The Master's Perfected Axe
Axe - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Perfected Mace
Mace - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Perfected Sword
Sword - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Perfected Dagger
Dagger - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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Perfected Titanic Cleave
0 / 3 (0%)-
The Master's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
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The Master's Perfected Maul
Mace - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
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The Master's Perfected Greatsword
Sword - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
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Puncturing Remedy
0 / 5 (0%)-
The Master's Sword
Sword - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Axe
Axe - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Mace
Mace - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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The Master's Shield
Shield - Off Hand
- (2 items) When you deal damage with Puncture, you heal for 3297 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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Robes of Destruction Mastery
0 / 12 (0%)-
Hat of Destruction Mastery
Head - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Necklace of Destruction Mastery
Neck
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Robe of Destruction Mastery
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Epaulets of Destruction Mastery
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Inferno Staff of Destruction Mastery
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Ice Staff of Destruction Mastery
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Lightning Staff of Destruction Mastery
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Sash of Destruction Mastery
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Breeches of Destruction Mastery
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Shoes of Destruction Mastery
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Ring of Destruction Mastery
Ring
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Gloves of Destruction Mastery
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
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Stinging Slashes
0 / 4 (0%)-
The Master's Dagger
Dagger - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Axe
Axe - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Mace
Mace - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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The Master's Sword
Sword - One-Handed
- (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
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Titanic Cleave
0 / 3 (0%)-
The Master's Greatsword
Sword - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
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The Master's Battle Axe
Axe - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
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The Master's Maul
Mace - Two-Handed
- (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
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