Community Screenshots
- Home
- ›
- Characters
- ›
- Sneezes while sneaking
- ›
- Statistics / Information
- ›
- Sets
- ›
- DLC Dungeons
- ›
- Fang Lair
Sneezes while sneaking
- Magicka: 18682
- Health: 23278
- Stamina: 24024
On this page you can view the Item Sets of the selected category for Sneezes while sneaking.
Back to the overview Sets
DLC Dungeons - Fang Lair
13 / 72 (18%)
-
Caluurion's Legacy
5 / 22 (22%)-
Caluurion's Legacy Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Necklace
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
Caluurion's Legacy Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
-
-
Thurvokun
2 / 6 (33%)-
Thurvokun Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
Thurvokun Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
Thurvokun Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
Thurvokun Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
Thurvokun Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
Thurvokun Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 363 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
-
-
Trappings of Invigoration
5 / 22 (22%)-
Trappings Of Invigoration Helmet
Head - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Necklace
Neck
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Jack
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Axe
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Mace
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Sword
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Dagger
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Maul
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Bow
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Shield
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Belt
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Guards
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Boots
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Ring
Ring
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
Trappings Of Invigoration Bracers
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
-
-
Ulfnor's Favor
1 / 22 (4%)-
Ulfnor's Favor Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Necklace
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-
Ulfnor's Favor Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
-