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- Bangkorai
Tank for Let
![Khajiit Khajiit](https://itemdb.eso-database.com/icons/khajiit.png)
![Aldmeri Dominion Aldmeri Dominion](https://itemdb.eso-database.com/icons/aldmeri-dominion.png)
![Warden Warden](https://itemdb.eso-database.com/icons/warden.png)
- Magicka: 33294
- Health: 23133
- Stamina: 13435
On this page you can view the Item Sets of the selected category for Tank for Let.
Back to the overview
Sets
Daggerfall Covenant - Bangkorai
66 / 66 (100%)
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Seventh Legion Brute
22 / 22 (100%)-
Seventh Legion's Helm
Head - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Necklace
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Cuirass
Chest - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Pauldron
Shoulders - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Girdle
Waist - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Greaves
Legs - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Sabatons
Feet - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
-
Seventh Legion's Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Seventh Legion's Gauntlets
Hands - Heavy
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Health Recovery
- (4 items) Adds 595 Critical Chance
- (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 309 Weapon and Spell Damage and 309 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
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Spriggan's Thorns
22 / 22 (100%)-
Spriggan's Helmet
Head - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Necklace
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Jack
Chest - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Arm Cops
Shoulders - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Belt
Waist - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
-
Spriggan's Guards
Legs - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Boots
Feet - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Ring
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Spriggan's Bracers
Hands - Medium
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 3138 Offensive Penetration
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Vampire Lord
22 / 22 (100%)-
Vampire Lord's Hat
Head - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Necklace
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Robe
Chest - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Epaulets
Shoulders - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-
Vampire Lord's Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Sash
Waist - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Breeches
Legs - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Shoes
Feet - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Ring
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
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Vampire Lord's Gloves
Hands - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
-