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Tashkin Mistweaver
![Khajiit Khajiit](https://itemdb.eso-database.com/icons/khajiit.png)
![Aldmeri Dominion Aldmeri Dominion](https://itemdb.eso-database.com/icons/aldmeri-dominion.png)
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Tashkin Mistweaver
Master Historian
Rank 50
Champion Rank 1311 (127,413 / 336,459 XP)
- Magicka: 31595
- Health: 19253
- Stamina: 14465
On this page you can view the Item Sets of the selected category for Tashkin Mistweaver.
Back to the overview
Sets
Ebonheart Pact - Stonefalls
48 / 66 (72%)
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Shadow of the Red Mountain
16 / 22 (72%)-
Helmet of the Red Mountain
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Necklace of the Red Mountain
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Jack of the Red Mountain
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Arm Cops of the Red Mountain
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Axe of the Red Mountain
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mace of the Red Mountain
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Sword of the Red Mountain
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Dagger of the Red Mountain
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Battle Axe of the Red Mountain
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Maul of the Red Mountain
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Greatsword of the Red Mountain
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Bow of the Red Mountain
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Inferno Staff of the Red Mountain
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Ice Staff of the Red Mountain
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Lightning Staff of the Red Mountain
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Restoration Staff of the Red Mountain
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Shield of the Red Mountain
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Belt of the Red Mountain
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Guards of the Red Mountain
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Boots of the Red Mountain
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Ring of the Red Mountain
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Bracers of the Red Mountain
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Shalk Exoskeleton
18 / 22 (81%)-
Shalk's Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Silks of the Sun
14 / 22 (63%)-
Hat of the Sun
Head - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Necklace of the Sun
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Robe of the Sun
Chest - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Epaulets of the Sun
Shoulders - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Axe of the Sun
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Mace of the Sun
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Sword of the Sun
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Dagger of the Sun
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Battle Axe of the Sun
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Maul of the Sun
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Greatsword of the Sun
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Bow of the Sun
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Inferno Staff of the Sun
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Ice Staff of the Sun
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Lightning Staff of the Sun
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Restoration Staff of the Sun
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Shield of the Sun
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sash of the Sun
Waist - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Breeches of the Sun
Legs - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Shoes of the Sun
Feet - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Ring of the Sun
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Gloves of the Sun
Hands - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-