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Wilde-Abby
- Magicka: 13238
- Health: 10592
- Stamina: 18074
On this page you can view the Item Sets of the selected category for Wilde-Abby.
Back to the overview Sets
PvP - Battlegrounds
0 / 190 (0%)
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Bulwark Ruination
0 / 22 (0%)-
Hat of Bulwark Ruination
Head - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Amulet of Bulwark Ruination
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Robe of Bulwark Ruination
Chest - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Epaulets of Bulwark Ruination
Shoulders - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Axe of Bulwark Ruination
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Mace of Bulwark Ruination
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Sword of Bulwark Ruination
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Dagger of Bulwark Ruination
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Battle Axe of Bulwark Ruination
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Maul of Bulwark Ruination
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Greatsword of Bulwark Ruination
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Bow of Bulwark Ruination
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Inferno Staff of Bulwark Ruination
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Ice Staff of Bulwark Ruination
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Lightning Staff of Bulwark Ruination
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Restoration Staff of Bulwark Ruination
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Shield of Bulwark Ruination
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Sash of Bulwark Ruination
Waist - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Breeches of Bulwark Ruination
Legs - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Shoes of Bulwark Ruination
Feet - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Ring of Bulwark Ruination
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Gloves of Bulwark Ruination
Hands - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
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Coward's Gear
0 / 22 (0%)-
Coward's Gear Helmet
Head - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Jack
Chest - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Arm Cops
Shoulders - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Belt
Waist - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Guards
Legs - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Boots
Feet - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Coward's Gear Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
-
Coward's Gear Bracers
Hands - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
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Farstrider
0 / 22 (0%)-
Farstrider Helmet
Head - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Amulet
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Jack
Chest - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Arm Cops
Shoulders - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Axe
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Mace
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Farstrider Sword
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Dagger
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Battle Axe
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Maul
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Greatsword
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Bow
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Shield
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Belt
Waist - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Guards
Legs - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Boots
Feet - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Ring
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
-
Farstrider Bracers
Hands - Medium
- (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
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Impregnable Armor
0 / 36 (0%)-
Impregnable Armor Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Hat
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Helmet
Head - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Robe
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Jack
Chest - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Epaulets
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Arm Cops
Shoulders - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Sash
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Belt
Waist - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Breeches
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Guards
Legs - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Shoes
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Boots
Feet - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Gloves
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
Impregnable Armor Bracers
Hands - Medium
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
-
-
Knight Slayer
0 / 22 (0%)-
Knight Slayer Hat
Head - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Necklace
Neck
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Robe
Chest - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Epaulets
Shoulders - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Sash
Waist - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Breeches
Legs - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Shoes
Feet - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Ring
Ring
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
Knight Slayer Gloves
Hands - Light
- (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
-
-
Netch Oil
0 / 22 (0%)-
Netch Oil Helm
Head - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Amulet
Neck
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Cuirass
Chest - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Pauldrons
Shoulders - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Girdle
Waist - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Greaves
Legs - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Sabatons
Feet - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Ring
Ring
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
Netch Oil Gauntlets
Hands - Heavy
- (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
-
-
Vanguard's Challenge
0 / 22 (0%)-
Vanguard's Challenge Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
-
Vanguard's Challenge Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Vanguard's Challenge Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
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Wizard's Riposte
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Wizard's Riposte Hat
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Robe
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Epaulets
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Sash
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Breeches
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Shoes
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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Wizard's Riposte Gloves
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
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